46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.Player)]
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[Desc("Manages AI repairing base buildings.")]
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public class BuildingRepairBotModuleInfo : ConditionalTraitInfo
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{
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public override object Create(ActorInitializer init) { return new BuildingRepairBotModule(this); }
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}
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public class BuildingRepairBotModule : ConditionalTrait<BuildingRepairBotModuleInfo>, IBotRespondToAttack
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{
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public BuildingRepairBotModule(BuildingRepairBotModuleInfo info)
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: base(info) { }
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void IBotRespondToAttack.RespondToAttack(IBot bot, Actor self, AttackInfo e)
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{
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// HACK: We don't want D2k bots to repair all their buildings on placement
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// where half their HP is removed via neutral terrain damage.
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// TODO: Implement concrete placement for D2k bots and remove this hack on players relationship check.
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if (self.IsDead || self.Owner.RelationshipWith(e.Attacker.Owner) == PlayerRelationship.Neutral)
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return;
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var rb = self.TraitOrDefault<RepairableBuilding>();
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if (rb != null && e.DamageState > DamageState.Light && e.PreviousDamageState <= DamageState.Light && !rb.RepairActive)
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{
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AIUtils.BotDebug("{0} noticed damage {1} {2}->{3}, repairing.",
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self.Owner, self, e.PreviousDamageState, e.DamageState);
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bot.QueueOrder(new Order("RepairBuilding", self.Owner.PlayerActor, Target.FromActor(self), false));
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}
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}
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}
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}
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