Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/ColorPickerLogic.cs
RoosterDragon 4dd787be13 Fix RCS1061
2023-11-10 10:38:41 +02:00

191 lines
6.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ColorPickerLogic : ChromeLogic
{
static bool paletteTabOpenedLast;
int paletteTabHighlighted = 0;
[ObjectCreator.UseCtor]
public ColorPickerLogic(Widget widget, ModData modData, World world, Color initialColor, Action<Color> onChange, Action<Widget> extraLogic,
Dictionary<string, MiniYaml> logicArgs)
{
var mixer = widget.Get<ColorMixerWidget>("MIXER");
var hueSlider = widget.Get<HueSliderWidget>("HUE_SLIDER");
// Set the initial state
// All users need to use the same TraitInfo instance, chosen as the default mod rules
var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<IColorPickerManagerInfo>();
var (sMin, sMax) = colorManager.SaturationRange;
var (vMin, vMax) = colorManager.ValueRange;
mixer.SetColorLimits(sMin, sMax, vMin, vMax);
mixer.OnChange += () => onChange(mixer.Color);
mixer.Set(initialColor);
hueSlider.OnChange += h =>
{
mixer.SetColorLimits(sMin, sMax, vMin, vMax, h);
var (_, _, s, v) = mixer.Color.ToAhsv();
mixer.Set(Color.FromAhsv(h, s, v));
onChange(mixer.Color);
};
hueSlider.UpdateValue(initialColor.ToAhsv().H);
var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
if (randomButton != null)
{
var terrainColors = modData.DefaultTerrainInfo
.SelectMany(t => t.Value.RestrictedPlayerColors)
.Distinct()
.ToList();
var playerColors = Array.Empty<Color>();
randomButton.OnClick = () =>
{
var randomColor = colorManager.RandomValidColor(world.LocalRandom, terrainColors, playerColors);
mixer.Set(randomColor);
hueSlider.UpdateValue(randomColor.ToAhsv().H);
};
}
// HACK: the value returned from the color mixer will generally not
// be equal to the given initialColor due to its internal RGB -> HSL -> RGB
// conversion. This conversion can sometimes convert a valid initial value
// into an invalid (too close to terrain / another player) color.
// We use the original colour here instead of the mixer color to make sure
// that we keep the player's previous colour value if they don't change anything
onChange(initialColor);
// Setup tab controls
var mixerTab = widget.Get("MIXER_TAB");
var paletteTab = widget.Get("PALETTE_TAB");
var paletteTabPanel = widget.Get("PALETTE_TAB_PANEL");
var mixerTabButton = widget.Get<ButtonWidget>("MIXER_TAB_BUTTON");
var paletteTabButton = widget.Get<ButtonWidget>("PALETTE_TAB_BUTTON");
var presetArea = paletteTabPanel.Get<ContainerWidget>("PRESET_AREA");
var customArea = paletteTabPanel.Get<ContainerWidget>("CUSTOM_AREA");
var presetColorTemplate = paletteTabPanel.Get<ColorBlockWidget>("COLORPRESET");
var customColorTemplate = paletteTabPanel.Get<ColorBlockWidget>("COLORCUSTOM");
mixerTab.IsVisible = () => !paletteTabOpenedLast;
mixerTabButton.OnClick = () => paletteTabOpenedLast = false;
mixerTabButton.IsHighlighted = mixerTab.IsVisible;
paletteTab.IsVisible = () => paletteTabOpenedLast;
paletteTabButton.OnClick = () => paletteTabOpenedLast = true;
paletteTabButton.IsHighlighted = () => paletteTab.IsVisible() || paletteTabHighlighted > 0;
var paletteCols = 8;
var palettePresetRows = 2;
var paletteCustomRows = 1;
if (logicArgs.TryGetValue("PaletteColumns", out var yaml) && !int.TryParse(yaml.Value, out paletteCols))
throw new YamlException($"Invalid value for PaletteColumns: {yaml.Value}");
if (logicArgs.TryGetValue("PalettePresetRows", out yaml) && !int.TryParse(yaml.Value, out palettePresetRows))
throw new YamlException($"Invalid value for PalettePresetRows: {yaml.Value}");
if (logicArgs.TryGetValue("PaletteCustomRows", out yaml) && !int.TryParse(yaml.Value, out paletteCustomRows))
throw new YamlException($"Invalid value for PaletteCustomRows: {yaml.Value}");
var presetColors = colorManager.PresetColors;
for (var j = 0; j < palettePresetRows; j++)
{
for (var i = 0; i < paletteCols; i++)
{
var colorIndex = j * paletteCols + i;
if (colorIndex >= presetColors.Length)
break;
var color = presetColors[colorIndex];
var newSwatch = (ColorBlockWidget)presetColorTemplate.Clone();
newSwatch.GetColor = () => color;
newSwatch.IsVisible = () => true;
newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
newSwatch.OnMouseUp = m =>
{
mixer.Set(color);
hueSlider.UpdateValue(color.ToAhsv().H);
};
presetArea.AddChild(newSwatch);
}
}
for (var j = 0; j < paletteCustomRows; j++)
{
for (var i = 0; i < paletteCols; i++)
{
var colorIndex = j * paletteCols + i;
var newSwatch = (ColorBlockWidget)customColorTemplate.Clone();
var getColor = new CachedTransform<Color, Color>(c => colorManager.MakeValid(c, world.LocalRandom, Array.Empty<Color>(), Array.Empty<Color>()));
newSwatch.GetColor = () => getColor.Update(Game.Settings.Player.CustomColors[colorIndex]);
newSwatch.IsVisible = () => Game.Settings.Player.CustomColors.Length > colorIndex;
newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
newSwatch.OnMouseUp = m =>
{
var color = newSwatch.GetColor();
mixer.Set(color);
hueSlider.UpdateValue(color.ToAhsv().H);
};
customArea.AddChild(newSwatch);
}
}
// Store color button
var storeButton = widget.Get<ButtonWidget>("STORE_BUTTON");
if (storeButton != null)
{
storeButton.OnClick = () =>
{
// Update the custom color list:
// - Remove any duplicates of the new color
// - Add the new color to the end
// - Save the last N colors
Game.Settings.Player.CustomColors = Game.Settings.Player.CustomColors
.Where(c => c != mixer.Color)
.Append(mixer.Color)
.Reverse().Take(paletteCustomRows * paletteCols).Reverse()
.ToArray();
Game.Settings.Save();
// Flash the palette tab to show players that something has happened
if (!paletteTabOpenedLast)
paletteTabHighlighted = 4;
};
}
// Attach logic to preview actor.
extraLogic(widget);
}
public override void Tick()
{
if (paletteTabHighlighted > 0)
paletteTabHighlighted--;
}
}
}