122 lines
3.3 KiB
C#
Executable File
122 lines
3.3 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class ChronoshiftableInfo : ITraitInfo
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{
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public readonly bool ExplodeInstead = false;
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public readonly string ChronoshiftSound = "chrono2.aud";
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public object Create(ActorInitializer init) { return new Chronoshiftable(init, this); }
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}
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public class Chronoshiftable : ITick, ISync, ISelectionBar
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{
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readonly ChronoshiftableInfo info;
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Actor chronosphere;
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bool killCargo;
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int duration;
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// Return-to-sender logic
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[Sync] public CPos Origin;
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[Sync] public int ReturnTicks = 0;
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public Chronoshiftable(ActorInitializer init, ChronoshiftableInfo info)
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{
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this.info = info;
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if (init.Contains<ChronoshiftReturnInit>())
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ReturnTicks = init.Get<ChronoshiftReturnInit, int>();
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if (init.Contains<ChronoshiftOriginInit>())
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Origin = init.Get<ChronoshiftOriginInit, CPos>();
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}
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public void Tick(Actor self)
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{
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if (ReturnTicks <= 0)
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return;
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// Return to original location
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if (--ReturnTicks == 0)
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{
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self.CancelActivity();
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self.QueueActivity(new Teleport(chronosphere, Origin, null, killCargo, true, info.ChronoshiftSound));
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}
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}
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// Can't be used in synced code, except with ignoreVis.
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public virtual bool CanChronoshiftTo(Actor self, CPos targetLocation)
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{
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// TODO: Allow enemy units to be chronoshifted into bad terrain to kill them
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return self.HasTrait<IPositionable>() && self.Trait<IPositionable>().CanEnterCell(targetLocation);
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}
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public virtual bool Teleport(Actor self, CPos targetLocation, int duration, bool killCargo, Actor chronosphere)
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{
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// some things appear chronoshiftable, but instead they just die.
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if (info.ExplodeInstead)
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{
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self.World.AddFrameEndTask(w =>
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{
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// damage is inflicted by the chronosphere
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if (!self.Destroyed)
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self.InflictDamage(chronosphere, int.MaxValue, null);
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});
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return true;
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}
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/// Set up return-to-sender info
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Origin = self.Location;
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ReturnTicks = duration;
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this.duration = duration;
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this.chronosphere = chronosphere;
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this.killCargo = killCargo;
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// Set up the teleport
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self.CancelActivity();
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self.QueueActivity(new Teleport(chronosphere, targetLocation, null, killCargo, true, info.ChronoshiftSound));
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return true;
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}
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// Show the remaining time as a bar
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public float GetValue()
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{
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if (ReturnTicks == 0) // otherwise an empty bar is rendered all the time
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return 0f;
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return (float)ReturnTicks / duration;
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}
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public Color GetColor() { return Color.White; }
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}
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public class ChronoshiftReturnInit : IActorInit<int>
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{
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[FieldFromYamlKey] readonly int value = 0;
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public ChronoshiftReturnInit() { }
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public ChronoshiftReturnInit(int init) { value = init; }
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public int Value(World world) { return value; }
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}
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public class ChronoshiftOriginInit : IActorInit<CPos>
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{
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[FieldFromYamlKey] readonly CPos value;
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public ChronoshiftOriginInit(CPos init) { value = init; }
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public CPos Value(World world) { return value; }
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}
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}
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