Files
OpenRA/OpenRA.Game/ModData.cs
2010-08-21 20:11:05 +12:00

43 lines
1.2 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using System.IO;
namespace OpenRA
{
public class ModData
{
public readonly Manifest Manifest;
public readonly ObjectCreator ObjectCreator;
public readonly SheetBuilder SheetBuilder;
public readonly CursorSheetBuilder CursorSheetBuilder;
public readonly Dictionary<string, MapStub> AvailableMaps;
public ModData( params string[] mods )
{
Manifest = new Manifest( mods );
ObjectCreator = new ObjectCreator( Manifest );
FileSystem.LoadFromManifest( Manifest );
SheetBuilder = new SheetBuilder( TextureChannel.Red );
CursorSheetBuilder = new CursorSheetBuilder( this );
ChromeProvider.Initialize( Manifest.Chrome );
AvailableMaps = FindMaps( mods );
}
// TODO: Do this nicer
static Dictionary<string, MapStub> FindMaps(string[] mods)
{
var paths = new[] { "maps/" }.Concat(mods.Select(m => "mods/" + m + "/maps/"))
.Where(p => Directory.Exists(p))
.SelectMany(p => Directory.GetDirectories(p)).ToList();
return paths.Select(p => new MapStub(new Folder(p))).ToDictionary(m => m.Uid);
}
}
}