Files
OpenRA/OpenRA.Mods.Common/Activities/FindResources.cs
reaperrr 5364515004 Don't pass movement class via IsPassable directly
Let IsPassable get that info from the locomotor instead.
2018-05-03 10:49:21 +02:00

167 lines
5.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Activities;
using OpenRA.Mods.Common.Pathfinder;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class FindResources : Activity
{
readonly Harvester harv;
readonly HarvesterInfo harvInfo;
readonly Mobile mobile;
readonly LocomotorInfo locomotorInfo;
readonly ResourceClaimLayer claimLayer;
readonly IPathFinder pathFinder;
readonly DomainIndex domainIndex;
CPos? avoidCell;
public FindResources(Actor self)
{
harv = self.Trait<Harvester>();
harvInfo = self.Info.TraitInfo<HarvesterInfo>();
mobile = self.Trait<Mobile>();
locomotorInfo = mobile.Info.LocomotorInfo;
claimLayer = self.World.WorldActor.Trait<ResourceClaimLayer>();
pathFinder = self.World.WorldActor.Trait<IPathFinder>();
domainIndex = self.World.WorldActor.Trait<DomainIndex>();
}
public FindResources(Actor self, CPos avoidCell)
: this(self)
{
this.avoidCell = avoidCell;
}
public override Activity Tick(Actor self)
{
if (IsCanceled)
return NextActivity;
if (NextInQueue != null)
return NextInQueue;
var deliver = new DeliverResources(self);
if (harv.IsFull)
return ActivityUtils.SequenceActivities(deliver, NextActivity);
var closestHarvestablePosition = ClosestHarvestablePos(self);
// If no harvestable position could be found, either deliver the remaining resources
// or get out of the way and do not disturb.
if (!closestHarvestablePosition.HasValue)
{
if (!harv.IsEmpty)
return deliver;
harv.LastSearchFailed = true;
var unblockCell = harv.LastHarvestedCell ?? (self.Location + harvInfo.UnblockCell);
var moveTo = mobile.NearestMoveableCell(unblockCell, 2, 5);
self.QueueActivity(mobile.MoveTo(moveTo, 1));
self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false);
// TODO: The harvest-deliver-return sequence is a horrible mess of duplicated code and edge-cases
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
foreach (var n in notify)
n.MovingToResources(self, moveTo, this);
var randFrames = self.World.SharedRandom.Next(100, 175);
// Avoid creating an activity cycle
var next = NextInQueue;
NextInQueue = null;
return ActivityUtils.SequenceActivities(next, new Wait(randFrames), this);
}
else
{
// Attempt to claim the target cell
if (!claimLayer.TryClaimCell(self, closestHarvestablePosition.Value))
return ActivityUtils.SequenceActivities(new Wait(25), this);
harv.LastSearchFailed = false;
// If not given a direct order, assume ordered to the first resource location we find:
if (!harv.LastOrderLocation.HasValue)
harv.LastOrderLocation = closestHarvestablePosition;
self.SetTargetLine(Target.FromCell(self.World, closestHarvestablePosition.Value), Color.Red, false);
// TODO: The harvest-deliver-return sequence is a horrible mess of duplicated code and edge-cases
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
foreach (var n in notify)
n.MovingToResources(self, closestHarvestablePosition.Value, this);
return ActivityUtils.SequenceActivities(mobile.MoveTo(closestHarvestablePosition.Value, 1), new HarvestResource(self), this);
}
}
/// <summary>
/// Finds the closest harvestable pos between the current position of the harvester
/// and the last order location
/// </summary>
CPos? ClosestHarvestablePos(Actor self)
{
if (harv.CanHarvestCell(self, self.Location) && claimLayer.CanClaimCell(self, self.Location))
return self.Location;
// Determine where to search from and how far to search:
var searchFromLoc = GetSearchFromLocation(self);
var searchRadius = harv.LastOrderLocation.HasValue ? harvInfo.SearchFromOrderRadius : harvInfo.SearchFromProcRadius;
var searchRadiusSquared = searchRadius * searchRadius;
// Find any harvestable resources:
List<CPos> path;
using (var search = PathSearch.Search(self.World, locomotorInfo, self, true, loc =>
domainIndex.IsPassable(self.Location, loc, locomotorInfo) && harv.CanHarvestCell(self, loc) && claimLayer.CanClaimCell(self, loc))
.WithCustomCost(loc =>
{
if ((avoidCell.HasValue && loc == avoidCell.Value) ||
(loc - self.Location).LengthSquared > searchRadiusSquared)
return int.MaxValue;
return 0;
})
.FromPoint(self.Location)
.FromPoint(searchFromLoc))
path = pathFinder.FindPath(search);
if (path.Count > 0)
return path[0];
return null;
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromCell(self.World, self.Location);
}
CPos GetSearchFromLocation(Actor self)
{
if (harv.LastOrderLocation.HasValue)
return harv.LastOrderLocation.Value;
else if (harv.LastLinkedProc != null)
return harv.LastLinkedProc.Location + harv.LastLinkedProc.Trait<IAcceptResources>().DeliveryOffset;
else if (harv.LinkedProc != null)
return harv.LinkedProc.Location + harv.LinkedProc.Trait<IAcceptResources>().DeliveryOffset;
return self.Location;
}
}
}