Files
OpenRA/OpenRa.Game/Traits/Spy.cs
Chris Forbes 4e7c604764 spy behavior
2010-01-15 18:03:26 +13:00

33 lines
867 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class SpyInfo : StatelessTraitInfo<Spy> { }
class Spy : IIssueOrder, IResolveOrder
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor != null) return null;
if (underCursor.traits.WithInterface<IAcceptSpy>().Any()) return null;
return new Order("Infiltrate", self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Infiltrate")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new Infiltrate(order.TargetActor));
}
}
}
}