89 lines
1.9 KiB
C#
89 lines
1.9 KiB
C#
using System.Drawing;
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namespace OpenRa.Game.Graphics
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{
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static class SheetBuilder
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{
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public static void Initialize(Renderer r)
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{
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renderer = r;
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}
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public static Sprite Add(byte[] src, Size size)
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{
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Sprite rect = AddImage(size);
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Util.FastCopyIntoChannel(rect, src);
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return rect;
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}
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public static Sprite Add(Size size, byte paletteIndex)
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{
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byte[] data = new byte[size.Width * size.Height];
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for (int i = 0; i < data.Length; i++)
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data[i] = paletteIndex;
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return Add(data, size);
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}
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static Sheet NewSheet() { return new Sheet(renderer, new Size(512, 512)); }
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static Renderer renderer;
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static Sheet current = null;
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static int rowHeight = 0;
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static Point p;
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static TextureChannel? channel = null;
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static TextureChannel? NextChannel(TextureChannel? t)
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{
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if (t == null)
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return TextureChannel.Red;
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switch (t.Value)
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{
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case TextureChannel.Red: return TextureChannel.Green;
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case TextureChannel.Green: return TextureChannel.Blue;
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case TextureChannel.Blue: return TextureChannel.Alpha;
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case TextureChannel.Alpha: return null;
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default: return null;
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}
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}
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static Sprite AddImage(Size imageSize)
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{
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if (current == null)
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{
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current = NewSheet();
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channel = NextChannel(null);
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}
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if (imageSize.Width + p.X > current.Size.Width)
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{
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p = new Point(0, p.Y + rowHeight);
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rowHeight = imageSize.Height;
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}
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if (imageSize.Height > rowHeight)
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rowHeight = imageSize.Height;
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if (p.Y + imageSize.Height > current.Size.Height)
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{
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if (null == (channel = NextChannel(channel)))
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{
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current = NewSheet();
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channel = NextChannel(channel);
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}
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rowHeight = 0;
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p = new Point(0,0);
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}
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Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel.Value);
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p.X += imageSize.Width;
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return rect;
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}
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}
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}
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