Files
OpenRA/OpenRa.Game/PlayerOwned.cs

28 lines
594 B
C#

using OpenRa.Game.Graphics;
namespace OpenRa.Game
{
abstract class PlayerOwned : Actor
{
public Animation animation;
protected int2 location;
public UnitMission currentOrder = null;
public UnitMission nextOrder = null;
protected PlayerOwned( Game game, string name, int2 location )
: base( game )
{
animation = new Animation( name );
this.location = location;
}
public override float2 RenderLocation
{
get { return 24.0f * (float2)location; }
}
public override Sprite[] CurrentImages { get { return animation.Images; } }
}
}