Files
OpenRA/OpenRa.Game/Support/Settings.cs

48 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace OpenRa.Game
{
class Settings
{
Dictionary<string, string> settings = new Dictionary<string, string>();
public Settings(IEnumerable<string> src)
{
Regex regex = new Regex("([^=]+)=(.*)");
foreach (string s in src)
{
Match m = regex.Match(s);
if (m == null || !m.Success)
continue;
settings.Add(m.Groups[1].Value, m.Groups[2].Value);
}
}
public bool Contains(string key) { return settings.ContainsKey(key); }
public string GetValue(string key, string defaultValue) { return Contains(key) ? settings[key] : defaultValue; }
public int GetValue(string key, int defaultValue)
{
int result;
if (!int.TryParse(GetValue(key, defaultValue.ToString()), out result))
result = defaultValue;
return result;
}
public bool GetValue(string key, bool defaultValue)
{
bool result;
if (!bool.TryParse(GetValue(key, defaultValue.ToString()), out result))
result = defaultValue;
return result;
}
}
}