54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Create player palettes by applying alpha transparency to another player palette.")]
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class PaletteFromPlayerPaletteWithAlphaInfo : ITraitInfo
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{
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[Desc("The prefix for the resulting player palettes")]
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public readonly string BaseName = null;
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[Desc("The name of the player palette to base off.")]
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public readonly string BasePalette = null;
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[Desc("Allow palette modifiers to change the palette.")]
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public readonly bool AllowModifiers = true;
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[Desc("Alpha component that is applied to the base palette.")]
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public readonly float Alpha = 1.0f;
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[Desc("Premultiply color by the alpha component.")]
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public readonly bool Premultiply = true;
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public object Create(ActorInitializer init) { return new PaletteFromPlayerPaletteWithAlpha(this); }
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}
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class PaletteFromPlayerPaletteWithAlpha : ILoadsPlayerPalettes
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{
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readonly PaletteFromPlayerPaletteWithAlphaInfo info;
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public PaletteFromPlayerPaletteWithAlpha(PaletteFromPlayerPaletteWithAlphaInfo info) { this.info = info; }
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public void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor color, bool replaceExisting)
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{
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var remap = new AlphaPaletteRemap(info.Alpha, info.Premultiply);
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var pal = new ImmutablePalette(wr.Palette(info.BasePalette + playerName).Palette, remap);
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wr.AddPalette(info.BaseName + playerName, pal, info.AllowModifiers, replaceExisting);
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}
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}
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}
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