Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/RefreshMapCommand.cs
2023-01-11 11:58:54 +02:00

36 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.FileSystem;
namespace OpenRA.Mods.Common.UtilityCommands
{
class RefreshMapCommand : IUtilityCommand
{
string IUtilityCommand.Name => "--refresh-map";
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 2;
}
[Desc("MAP", "Opens and resaves a map to reformat map.yaml and regenerate the preview.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
// HACK: We know that maps can only be oramap or folders, which are ReadWrite
var modData = Game.ModData = utility.ModData;
using (var package = new Folder(Platform.EngineDir).OpenPackage(args[1], modData.ModFiles))
new Map(modData, package).Save((IReadWritePackage)package);
}
}
}