91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Controls the game speed, tech level, and short game lobby options.")]
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public class MapOptionsInfo : ITraitInfo, ILobbyOptions
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{
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[Desc("Default value of the short game checkbox in the lobby.")]
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public readonly bool ShortGameEnabled = true;
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[Desc("Prevent the short game enabled state from being changed in the lobby.")]
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public readonly bool ShortGameLocked = false;
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[Desc("Default tech level.")]
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public readonly string TechLevel = "unrestricted";
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[Desc("Prevent the tech level from being changed in the lobby.")]
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public readonly bool TechLevelLocked = false;
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[Desc("Default game speed.")]
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public readonly string GameSpeed = "default";
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[Desc("Prevent the game speed from being changed in the lobby.")]
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public readonly bool GameSpeedLocked = false;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption("shortgame", "Short Game", ShortGameEnabled, ShortGameLocked);
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var techLevels = rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>()
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.ToDictionary(t => t.Id, t => t.Name);
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if (techLevels.Any())
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yield return new LobbyOption("techlevel", "Tech Level",
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new ReadOnlyDictionary<string, string>(techLevels),
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TechLevel, TechLevelLocked);
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var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>().Speeds
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.ToDictionary(s => s.Key, s => s.Value.Name);
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// NOTE: The server hardcodes special-case logic for this option id
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yield return new LobbyOption("gamespeed", "Game Speed",
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new ReadOnlyDictionary<string, string>(gameSpeeds),
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GameSpeed, GameSpeedLocked);
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}
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public object Create(ActorInitializer init) { return new MapOptions(this); }
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}
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public class MapOptions : INotifyCreated
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{
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readonly MapOptionsInfo info;
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public bool ShortGame { get; private set; }
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public string TechLevel { get; private set; }
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public GameSpeed GameSpeed { get; private set; }
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public MapOptions(MapOptionsInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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ShortGame = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("shortgame", info.ShortGameEnabled);
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TechLevel = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("techlevel", info.TechLevel);
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var speed = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("gamespeed", info.GameSpeed);
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GameSpeed = Game.ModData.Manifest.Get<GameSpeeds>().Speeds[speed];
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}
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}
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}
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