Files
OpenRA/OpenRA.Game/Traits/CreatesShroud.cs
Taryn Hill 4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00

45 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
namespace OpenRA.Traits
{
public class CreatesShroudInfo : ITraitInfo
{
public readonly WRange Range = WRange.Zero;
public object Create(ActorInitializer init) { return new CreatesShroud(this); }
}
public class CreatesShroud : ITick, ISync
{
readonly CreatesShroudInfo info;
[Sync] CPos cachedLocation;
[Sync] bool cachedDisabled;
public CreatesShroud(CreatesShroudInfo info)
{
this.info = info;
}
public void Tick(Actor self)
{
var disabled = self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
if (cachedLocation != self.Location || cachedDisabled != disabled)
{
cachedLocation = self.Location;
cachedDisabled = disabled;
Shroud.UpdateShroudGeneration(self.World.Players.Select(p => p.Shroud), self);
}
}
public WRange Range { get { return cachedDisabled ? WRange.Zero : info.Range; } }
}
}