Files
OpenRA/OpenRA.Mods.TS/Traits/Render/RenderVoxels.cs
Taryn Hill 4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00

116 lines
4.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits
{
public interface IRenderActorPreviewVoxelsInfo
{
IEnumerable<VoxelAnimation> RenderPreviewVoxels(
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p);
}
public class RenderVoxelsInfo : ITraitInfo, IRenderActorPreviewInfo, Requires<IBodyOrientationInfo>
{
[Desc("Defaults to the actor name.")]
public readonly string Image = null;
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom PlayerColorPalette: BaseName")]
public readonly string PlayerPalette = "player";
public readonly string NormalsPalette = "normals";
public readonly string ShadowPalette = "shadow";
[Desc("Change the image size.")]
public readonly float Scale = 10;
public readonly WAngle LightPitch = WAngle.FromDegrees(50);
public readonly WAngle LightYaw = WAngle.FromDegrees(240);
public readonly float[] LightAmbientColor = { 0.6f, 0.6f, 0.6f };
public readonly float[] LightDiffuseColor = { 0.4f, 0.4f, 0.4f };
public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.Self, this); }
public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
{
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var sequenceProvider = init.World.Map.SequenceProvider;
var image = Image ?? init.Actor.Name;
var facings = body.QuantizedFacings == -1 ?
init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, init.Owner.Country.Race) :
body.QuantizedFacings;
var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + init.Owner.InternalName);
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var orientation = WRot.FromFacing(facing);
var components = init.Actor.Traits.WithInterface<IRenderActorPreviewVoxelsInfo>()
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette))
.ToArray();
yield return new VoxelPreview(components, WVec.Zero, 0, Scale, LightPitch,
LightYaw, LightAmbientColor, LightDiffuseColor, body.CameraPitch,
palette, init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette(ShadowPalette));
}
}
public class RenderVoxels : IRender, INotifyOwnerChanged
{
readonly List<VoxelAnimation> components = new List<VoxelAnimation>();
Actor self;
RenderVoxelsInfo info;
IBodyOrientation body;
WRot camera;
WRot lightSource;
public RenderVoxels(Actor self, RenderVoxelsInfo info)
{
this.self = self;
this.info = info;
body = self.Trait<IBodyOrientation>();
camera = new WRot(WAngle.Zero, body.CameraPitch - new WAngle(256), new WAngle(256));
lightSource = new WRot(WAngle.Zero, new WAngle(256) - info.LightPitch, info.LightYaw);
}
bool initializePalettes = true;
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
protected PaletteReference colorPalette, normalsPalette, shadowPalette;
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
if (initializePalettes)
{
var paletteName = info.Palette ?? info.PlayerPalette + self.Owner.InternalName;
colorPalette = wr.Palette(paletteName);
normalsPalette = wr.Palette(info.NormalsPalette);
shadowPalette = wr.Palette(info.ShadowPalette);
initializePalettes = false;
}
yield return new VoxelRenderable(
components, self.CenterPosition, 0, camera, info.Scale,
lightSource, info.LightAmbientColor, info.LightDiffuseColor,
colorPalette, normalsPalette, shadowPalette);
}
public string Image { get { return info.Image ?? self.Info.Name; } }
public void Add(VoxelAnimation v) { components.Add(v); }
public void Remove(VoxelAnimation v) { components.Remove(v); }
}
}