Files
OpenRA/OpenRA.Mods.Common/Effects/GravityBomb.cs
Matthias Mailänder 7447e0bf93 rename WRange to WDist
2015-07-09 10:55:38 +02:00

97 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Effects
{
public class GravityBombInfo : IProjectileInfo
{
public readonly string Image = null;
[Desc("Sequence to loop while falling.")]
public readonly string Sequence = "idle";
[Desc("Sequence to play when launched. Skipped if null or empty.")]
public readonly string OpenSequence = null;
public readonly string Palette = "effect";
public readonly bool Shadow = false;
public readonly WDist Velocity = WDist.Zero;
[Desc("Value added to velocity every tick.")]
public readonly WDist Acceleration = new WDist(15);
public IEffect Create(ProjectileArgs args) { return new GravityBomb(this, args); }
}
public class GravityBomb : IEffect
{
readonly GravityBombInfo info;
readonly Animation anim;
readonly ProjectileArgs args;
[Sync] WVec velocity;
[Sync] WPos pos;
[Sync] WVec acceleration;
public GravityBomb(GravityBombInfo info, ProjectileArgs args)
{
this.info = info;
this.args = args;
pos = args.Source;
velocity = new WVec(WDist.Zero, WDist.Zero, -info.Velocity);
acceleration = new WVec(WDist.Zero, WDist.Zero, info.Acceleration);
anim = new Animation(args.SourceActor.World, info.Image);
if (!string.IsNullOrEmpty(info.Image))
{
if (!string.IsNullOrEmpty(info.OpenSequence))
anim.PlayThen(info.OpenSequence, () => anim.PlayRepeating(info.Sequence));
else
anim.PlayRepeating(info.Sequence);
}
}
public void Tick(World world)
{
velocity -= acceleration;
pos += velocity;
if (pos.Z <= args.PassiveTarget.Z)
{
pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
world.AddFrameEndTask(w => w.Remove(this));
args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
}
if (anim != null)
anim.Tick();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!args.SourceActor.World.FogObscures(pos))
{
if (info.Shadow)
{
var shadowPos = pos - new WVec(0, 0, pos.Z);
foreach (var r in anim.Render(shadowPos, wr.Palette("shadow")))
yield return r;
}
var palette = wr.Palette(info.Palette);
foreach (var r in anim.Render(pos, palette))
yield return r;
}
}
}
}