69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Eluant;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Player")]
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public class PlayerProperties : ScriptPlayerProperties
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{
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public PlayerProperties(ScriptContext context, Player player)
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: base(context, player) { }
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[Desc("The player's name.")]
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public string Name { get { return Player.PlayerName; } }
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[Desc("The player's color.")]
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public HSLColor Color { get { return Player.Color; } }
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[Desc("The player's race.")]
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public string Race { get { return Player.PlayerReference.Faction; } }
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[Desc("The player's spawnpoint ID.")]
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public int Spawn { get { return Player.SpawnPoint; } }
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[Desc("The player's team ID.")]
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public int Team { get { return Player.PlayerReference.Team; } }
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[Desc("Returns true if the player is a bot.")]
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public bool IsBot { get { return Player.IsBot; } }
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[Desc("Returns an array of actors representing all ground attack units of this player.")]
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public Actor[] GetGroundAttackers()
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{
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return Player.World.ActorsWithTrait<AttackBase>().Select(a => a.Actor)
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.Where(a => a.Owner == Player && !a.IsDead && a.IsInWorld && a.HasTrait<Mobile>())
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.ToArray();
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}
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[Desc("Returns all living actors of the specified type of this player")]
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public Actor[] GetActorsByType(string type)
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{
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var result = new List<Actor>();
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ActorInfo ai;
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if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
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throw new LuaException("Unknown actor type '{0}'".F(type));
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result.AddRange(Player.World.ActorMap.ActorsInWorld()
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.Where(actor => actor.Owner == Player && !actor.IsDead && actor.IsInWorld && actor.Info.Name == ai.Name));
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return result.ToArray();
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}
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}
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}
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