Files
OpenRA/mods/cnc/maps/nod02a/map.yaml
Oliver Brakmann 4ed7a4ce8a Merge pull request #8659 from penev92/bleed_playerReference
Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00

364 lines
5.8 KiB
YAML

MapFormat: 7
RequiresMod: cnc
Title: Invasion of Egypt (a)
Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
Author: Westwood Studios
Tileset: DESERT
MapSize: 64,64
Bounds: 27,34,36,26
Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod2.vqa
GameStart: seige.vqa
GameWon: airstrk.vqa
GameLost: deskill.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@GDI:
Name: GDI
Faction: gdi
ColorRamp: 31,222,183
Enemies: Nod
PlayerReference@Nod:
Name: Nod
Playable: True
AllowBots: False
Required: True
LockFaction: True
Faction: nod
LockColor: True
ColorRamp: 3,255,127
LockSpawn: True
LockTeam: True
Enemies: GDI
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: gdi
Actors:
Actor0: t08
Location: 30,52
Owner: Neutral
Actor1: t18
Location: 34,52
Owner: Neutral
Actor2: t08
Location: 57,47
Owner: Neutral
Actor3: t08
Location: 38,59
Owner: Neutral
Actor4: silo
Location: 33,40
Owner: GDI
Actor9: silo
Location: 32,42
Owner: GDI
Actor10: jeep
Location: 30,46
Owner: GDI
Facing: 128
Actor11: jeep
Location: 31,35
Owner: GDI
Facing: 64
Actor17: e1
Location: 34,56
Owner: GDI
SubCell: 3
Actor18: e1
Location: 43,35
Owner: GDI
SubCell: 3
Actor19: e1
Location: 43,36
Owner: GDI
SubCell: 3
Actor31: e1
Location: 47,53
Owner: GDI
SubCell: 4
Actor32: e1
Location: 49,54
Owner: GDI
Facing: 224
SubCell: 1
Actor35: e1
Location: 34,57
Owner: GDI
Facing: 64
SubCell: 1
waypoint27: waypoint
Location: 27,51
Owner: Neutral
waypoint26: waypoint
Location: 49,35
Owner: Neutral
waypoint10: waypoint
Location: 30,44
Owner: Neutral
waypoint9: waypoint
Location: 55,40
Owner: Neutral
waypoint8: waypoint
Location: 48,41
Owner: Neutral
waypoint7: waypoint
Location: 60,58
Owner: Neutral
waypoint6: waypoint
Location: 61,47
Owner: Neutral
waypoint5: waypoint
Location: 48,55
Owner: Neutral
waypoint4: waypoint
Location: 41,51
Owner: Neutral
waypoint3: waypoint
Location: 28,36
Owner: Neutral
waypoint2: waypoint
Location: 28,51
Owner: Neutral
waypoint1: waypoint
Location: 40,43
Owner: Neutral
waypoint0: waypoint
Location: 40,35
Owner: Neutral
Refinery: proc
Location: 30,38
Owner: GDI
Barracks: pyle
Location: 34,43
Owner: GDI
Powerplant: nuke
Location: 35,40
Owner: GDI
Yard: fact
Location: 33,37
Owner: GDI
Guard1: e1
Location: 42,39
Owner: GDI
Facing: 64
SubCell: 0
Guard2: e1
Location: 38,38
Owner: GDI
Facing: 64
SubCell: 2
Guard3: e1
Location: 35,49
Owner: GDI
Facing: 96
SubCell: 0
Guard4: e1
Location: 34,48
Owner: GDI
Facing: 96
SubCell: 3
Guard5: e1
Location: 39,40
Owner: GDI
Facing: 64
SubCell: 1
Guard6: e1
Location: 40,56
Owner: GDI
Facing: 96
SubCell: 4
Guard7: e1
Location: 38,54
Owner: GDI
Facing: 32
SubCell: 3
McvEntry: waypoint
Location: 62,43
Owner: Neutral
McvRally: waypoint
Location: 57,41
Owner: Neutral
UnitsEntry: waypoint
Location: 62,38
Owner: Neutral
UnitsRally: waypoint
Location: 56,38
Owner: Neutral
Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod02a.lua
MusicPlaylist:
StartingMusic: ind2
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
NUK2:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
CYCL:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
OBLI:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
FTNK:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
E5:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
LST:
Buildable:
Prerequisites: ~disabled
C17:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
HQ:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
E4:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~disabled
E2:
Buildable:
Prerequisites: ~disabled
SBAG:
Buildable:
Prerequisites: ~disabled
GTWR:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
ATWR:
Buildable:
Prerequisites: ~disabled
Sequences:
VoxelSequences:
Weapons:
Voices:
Notifications:
Translations: