406 lines
6.5 KiB
YAML
406 lines
6.5 KiB
YAML
MapFormat: 7
|
|
|
|
RequiresMod: cnc
|
|
|
|
Title: Invasion of Egypt (b)
|
|
|
|
Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
|
|
|
|
Author: Westwood Studios
|
|
|
|
Tileset: DESERT
|
|
|
|
MapSize: 64,64
|
|
|
|
Bounds: 3,23,36,26
|
|
|
|
Visibility: MissionSelector
|
|
|
|
Type: Campaign
|
|
|
|
Videos:
|
|
Briefing: nod2.vqa
|
|
GameStart: seige.vqa
|
|
GameWon: airstrk.vqa
|
|
GameLost: deskill.vqa
|
|
|
|
Options:
|
|
Crates: False
|
|
Creeps: False
|
|
Fog: True
|
|
Shroud: True
|
|
AllyBuildRadius: False
|
|
FragileAlliances: False
|
|
StartingCash: 4000
|
|
ConfigurableStartingUnits: False
|
|
ShortGame: False
|
|
|
|
Players:
|
|
PlayerReference@GDI:
|
|
Name: GDI
|
|
Faction: gdi
|
|
ColorRamp: 31,222,183
|
|
Allies: GDI
|
|
Enemies: Nod
|
|
PlayerReference@Nod:
|
|
Name: Nod
|
|
Playable: True
|
|
AllowBots: False
|
|
Required: True
|
|
LockFaction: True
|
|
Faction: nod
|
|
LockColor: True
|
|
ColorRamp: 3,255,127
|
|
LockSpawn: True
|
|
LockTeam: True
|
|
Enemies: GDI
|
|
PlayerReference@Neutral:
|
|
Name: Neutral
|
|
OwnsWorld: True
|
|
NonCombatant: True
|
|
Faction: gdi
|
|
|
|
Actors:
|
|
Actor0: t08
|
|
Location: 34,38
|
|
Owner: Neutral
|
|
Actor1: t18
|
|
Location: 34,36
|
|
Owner: Neutral
|
|
Actor2: t08
|
|
Location: 25,31
|
|
Owner: Neutral
|
|
Actor3: t08
|
|
Location: 26,31
|
|
Owner: Neutral
|
|
Actor4: t08
|
|
Location: 21,40
|
|
Owner: Neutral
|
|
Actor5: t08
|
|
Location: 3,24
|
|
Owner: Neutral
|
|
Actor6: t08
|
|
Location: 3,42
|
|
Owner: Neutral
|
|
Actor7: t08
|
|
Location: 4,42
|
|
Owner: Neutral
|
|
Actor8: t08
|
|
Location: 6,48
|
|
Owner: Neutral
|
|
Actor9: t08
|
|
Location: 16,43
|
|
Owner: Neutral
|
|
Actor10: t08
|
|
Location: 26,48
|
|
Owner: Neutral
|
|
Actor11: t08
|
|
Location: 13,27
|
|
Owner: Neutral
|
|
Actor12: t08
|
|
Location: 6,40
|
|
Owner: Neutral
|
|
Actor13: rock1
|
|
Location: 22,32
|
|
Owner: Neutral
|
|
Actor20: jeep
|
|
Location: 5,24
|
|
Owner: GDI
|
|
Facing: 96
|
|
Actor21: jeep
|
|
Location: 6,32
|
|
Owner: GDI
|
|
Facing: 160
|
|
Actor22: jeep
|
|
Location: 12,27
|
|
Owner: GDI
|
|
Facing: 32
|
|
Actor28: e1
|
|
Location: 10,24
|
|
Owner: GDI
|
|
Facing: 96
|
|
SubCell: 3
|
|
Actor29: e1
|
|
Location: 10,24
|
|
Owner: GDI
|
|
Facing: 96
|
|
SubCell: 1
|
|
Actor30: e1
|
|
Location: 9,24
|
|
Owner: GDI
|
|
Facing: 96
|
|
SubCell: 4
|
|
Actor31: e1
|
|
Location: 5,34
|
|
Owner: GDI
|
|
SubCell: 3
|
|
Actor32: e1
|
|
Location: 5,35
|
|
Owner: GDI
|
|
SubCell: 2
|
|
Actor33: e1
|
|
Location: 10,27
|
|
Owner: GDI
|
|
SubCell: 2
|
|
Actor34: e1
|
|
Location: 11,27
|
|
Owner: GDI
|
|
SubCell: 1
|
|
Actor35: e1
|
|
Location: 10,24
|
|
Owner: GDI
|
|
Facing: 96
|
|
SubCell: 2
|
|
Actor37: e1
|
|
Location: 7,40
|
|
Owner: GDI
|
|
SubCell: 2
|
|
waypoint27: waypoint
|
|
Location: 60,61
|
|
Owner: Neutral
|
|
waypoint26: waypoint
|
|
Location: 26,41
|
|
Owner: Neutral
|
|
waypoint23: waypoint
|
|
Location: 33,45
|
|
Owner: Neutral
|
|
waypoint21: waypoint
|
|
Location: 32,42
|
|
Owner: Neutral
|
|
waypoint17: waypoint
|
|
Location: 32,26
|
|
Owner: Neutral
|
|
waypoint9: waypoint
|
|
Location: 29,47
|
|
Owner: Neutral
|
|
waypoint8: waypoint
|
|
Location: 16,28
|
|
Owner: Neutral
|
|
waypoint7: waypoint
|
|
Location: 23,40
|
|
Owner: Neutral
|
|
waypoint6: waypoint
|
|
Location: 20,47
|
|
Owner: Neutral
|
|
waypoint5: waypoint
|
|
Location: 10,44
|
|
Owner: Neutral
|
|
waypoint4: waypoint
|
|
Location: 13,36
|
|
Owner: Neutral
|
|
waypoint3: waypoint
|
|
Location: 36,41
|
|
Owner: Neutral
|
|
waypoint2: waypoint
|
|
Location: 31,28
|
|
Owner: Neutral
|
|
waypoint1: waypoint
|
|
Location: 18,25
|
|
Owner: Neutral
|
|
waypoint0: waypoint
|
|
Location: 4,26
|
|
Owner: Neutral
|
|
Refinery: proc
|
|
Location: 7,27
|
|
Owner: GDI
|
|
FreeActor: false
|
|
Yard: fact
|
|
Location: 10,28
|
|
Owner: GDI
|
|
Barracks: pyle
|
|
Location: 7,32
|
|
Owner: GDI
|
|
Plant: nuke
|
|
Location: 11,31
|
|
Owner: GDI
|
|
Silo1: silo
|
|
Location: 9,31
|
|
Owner: GDI
|
|
Silo2: silo
|
|
Location: 9,33
|
|
Owner: GDI
|
|
Guard1: e1
|
|
Location: 8,40
|
|
Owner: GDI
|
|
SubCell: 1
|
|
Guard2: e1
|
|
Location: 37,24
|
|
Owner: GDI
|
|
SubCell: 3
|
|
Guard3: e1
|
|
Location: 36,24
|
|
Owner: GDI
|
|
SubCell: 2
|
|
Guard4: e1
|
|
Location: 27,31
|
|
Owner: GDI
|
|
SubCell: 1
|
|
Harvester: harv
|
|
Location: 5,29
|
|
Owner: GDI
|
|
Health: 39
|
|
Facing: 224
|
|
McvEntry: waypoint
|
|
Location: 33,48
|
|
Owner: Neutral
|
|
McvRally: waypoint
|
|
Location: 33,46
|
|
Owner: Neutral
|
|
UnitsEntry: waypoint
|
|
Location: 30,48
|
|
Owner: Neutral
|
|
UnitsRally: waypoint
|
|
Location: 30,44
|
|
Owner: Neutral
|
|
|
|
Smudges:
|
|
|
|
Rules:
|
|
Player:
|
|
-ConquestVictoryConditions:
|
|
MissionObjectives:
|
|
EarlyGameOver: true
|
|
World:
|
|
-CrateSpawner:
|
|
-SpawnMPUnits:
|
|
-MPStartLocations:
|
|
ObjectivesPanel:
|
|
PanelName: MISSION_OBJECTIVES
|
|
LuaScript:
|
|
Scripts: nod02b.lua
|
|
MusicPlaylist:
|
|
StartingMusic: ind2
|
|
VictoryMusic: nod_win1
|
|
^Vehicle:
|
|
Tooltip:
|
|
GenericVisibility: Enemy
|
|
ShowOwnerRow: false
|
|
^Tank:
|
|
Tooltip:
|
|
GenericVisibility: Enemy
|
|
ShowOwnerRow: false
|
|
^Helicopter:
|
|
Tooltip:
|
|
GenericVisibility: Enemy
|
|
ShowOwnerRow: false
|
|
^Infantry:
|
|
Tooltip:
|
|
GenericVisibility: Enemy
|
|
ShowOwnerRow: false
|
|
^Plane:
|
|
Tooltip:
|
|
GenericVisibility: Enemy
|
|
ShowOwnerRow: false
|
|
^Ship:
|
|
Tooltip:
|
|
GenericVisibility: Enemy
|
|
ShowOwnerRow: false
|
|
^Building:
|
|
Tooltip:
|
|
GenericVisibility: Enemy
|
|
ShowOwnerRow: false
|
|
^Wall:
|
|
Tooltip:
|
|
ShowOwnerRow: false
|
|
^Husk:
|
|
Tooltip:
|
|
GenericVisibility: Enemy, Ally, Neutral
|
|
GenericStancePrefix: false
|
|
ShowOwnerRow: false
|
|
NUK2:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
GUN:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
CYCL:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
FIX:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
HPAD:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
OBLI:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
BRIK:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
TMPL:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
FTNK:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
STNK:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
ARTY:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
E5:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
RMBO:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
MLRS:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
MCV:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
LST:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
C17:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
SAM:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
HQ:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
AFLD:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
E4:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
E3:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
E2:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
SBAG:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
GTWR:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
WEAP:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
EYE:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
ATWR:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
Sequences:
|
|
|
|
VoxelSequences:
|
|
|
|
Weapons:
|
|
|
|
Voices:
|
|
|
|
Notifications:
|
|
|
|
Translations:
|