Files
OpenRA/mods/cnc/rules/tech.yaml

94 lines
1.4 KiB
YAML

# Oil Derrick
V19:
Inherits: ^TechBuilding
CashTrickler:
Building:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Oil Derrick
LeavesHusk:
HuskActor: V19.Husk
V19.Husk:
Inherits: ^CivBuildingHusk
WithFire:
Building:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Oil Derrick (Destroyed)
# Hospital
HOSP:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 1000
SelfHealingTech:
Type: InfantryHealing
Tooltip:
Name: Hospital
LeavesHusk:
HuskActor: HOSP.Husk
HOSP.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Hospital (Destroyed)
# Bio Lab
BIO:
Inherits: ^TechBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Biological Lab
Exit@1:
SpawnOffset: 0,-10
ExitCell: 0,-1
Production:
Produces: Biolab
ProductionQueue:
Type: Biolab
Group: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ProductionBar:
RallyPoint:
RallyPoint: -1,-1
LeavesHusk:
HuskActor: BIO.Husk
BIO.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Biological Lab (Destroyed)
# Prison / Tech Center
MISS:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xxx xxx
Dimensions: 3,2
Tooltip:
Name: Tech Center
Icon: missicnh
Buildable:
Queue: Building
BuildPaletteOrder: 1000
Owner: None
Valued:
Cost: 2000