Files
OpenRA/OpenRA.Game/Map/TileSet.cs

315 lines
8.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA
{
public class TerrainTileInfo
{
[FieldLoader.Ignore]
public readonly byte TerrainType = byte.MaxValue;
public readonly byte Height;
public readonly byte RampType;
public readonly Color LeftColor;
public readonly Color RightColor;
public readonly float ZOffset = 0.0f;
public readonly float ZRamp = 1.0f;
public MiniYaml Save(TileSet tileSet)
{
var root = new List<MiniYamlNode>();
if (Height != 0)
root.Add(FieldSaver.SaveField(this, "Height"));
if (RampType != 0)
root.Add(FieldSaver.SaveField(this, "RampType"));
if (LeftColor != tileSet.TerrainInfo[TerrainType].Color)
root.Add(FieldSaver.SaveField(this, "LeftColor"));
if (RightColor != tileSet.TerrainInfo[TerrainType].Color)
root.Add(FieldSaver.SaveField(this, "RightColor"));
if (ZOffset != 0.0f)
root.Add(FieldSaver.SaveField(this, "ZOffset"));
if (ZRamp != 1.0f)
root.Add(FieldSaver.SaveField(this, "ZRamp"));
return new MiniYaml(tileSet.TerrainInfo[TerrainType].Type, root);
}
}
public class TerrainTypeInfo
{
static readonly TerrainTypeInfo Default = new TerrainTypeInfo();
public readonly string Type;
public readonly BitSet<TargetableType> TargetTypes;
public readonly HashSet<string> AcceptsSmudgeType = new HashSet<string>();
public readonly Color Color;
public readonly bool RestrictPlayerColor = false;
public readonly string CustomCursor;
// Private default ctor for serialization comparison
TerrainTypeInfo() { }
public TerrainTypeInfo(MiniYaml my) { FieldLoader.Load(this, my); }
public MiniYaml Save() { return FieldSaver.SaveDifferences(this, Default); }
}
public class TerrainTemplateInfo
{
static readonly TerrainTemplateInfo Default = new TerrainTemplateInfo(0, new string[] { null }, int2.Zero, null);
public readonly ushort Id;
public readonly string[] Images;
public readonly int[] Frames;
public readonly int2 Size;
public readonly bool PickAny;
public readonly string[] Categories;
public readonly string Palette;
readonly TerrainTileInfo[] tileInfo;
public TerrainTemplateInfo(ushort id, string[] images, int2 size, byte[] tiles)
{
Id = id;
Images = images;
Size = size;
}
public TerrainTemplateInfo(TileSet tileSet, MiniYaml my)
{
FieldLoader.Load(this, my);
var nodes = my.ToDictionary()["Tiles"].Nodes;
if (!PickAny)
{
tileInfo = new TerrainTileInfo[Size.X * Size.Y];
foreach (var node in nodes)
{
int key;
if (!int.TryParse(node.Key, out key) || key < 0 || key >= tileInfo.Length)
throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));
tileInfo[key] = LoadTileInfo(tileSet, node.Value);
}
}
else
{
tileInfo = new TerrainTileInfo[nodes.Count];
var i = 0;
foreach (var node in nodes)
{
int key;
if (!int.TryParse(node.Key, out key) || key != i++)
throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));
tileInfo[key] = LoadTileInfo(tileSet, node.Value);
}
}
}
static TerrainTileInfo LoadTileInfo(TileSet tileSet, MiniYaml my)
{
var tile = new TerrainTileInfo();
FieldLoader.Load(tile, my);
// Terrain type must be converted from a string to an index
tile.GetType().GetField("TerrainType").SetValue(tile, tileSet.GetTerrainIndex(my.Value));
// Fall back to the terrain-type color if necessary
var overrideColor = tileSet.TerrainInfo[tile.TerrainType].Color;
if (tile.LeftColor == default(Color))
tile.GetType().GetField("LeftColor").SetValue(tile, overrideColor);
if (tile.RightColor == default(Color))
tile.GetType().GetField("RightColor").SetValue(tile, overrideColor);
return tile;
}
public TerrainTileInfo this[int index] { get { return tileInfo[index]; } }
public bool Contains(int index)
{
return index >= 0 && index < tileInfo.Length;
}
public int TilesCount
{
get { return tileInfo.Length; }
}
public MiniYaml Save(TileSet tileSet)
{
var root = FieldSaver.SaveDifferences(this, Default);
var tileYaml = tileInfo
.Select((ti, i) => Pair.New(i.ToString(), ti))
.Where(t => t.Second != null)
.Select(t => new MiniYamlNode(t.First, t.Second.Save(tileSet)))
.ToList();
root.Nodes.Add(new MiniYamlNode("Tiles", null, tileYaml));
return root;
}
}
public class TileSet
{
public const string TerrainPaletteInternalName = "terrain";
public readonly string Name;
public readonly string Id;
public readonly int SheetSize = 512;
public readonly Color[] HeightDebugColors = new[] { Color.Red };
public readonly string[] EditorTemplateOrder;
public readonly bool IgnoreTileSpriteOffsets;
public readonly bool EnableDepth = false;
[FieldLoader.Ignore]
public readonly IReadOnlyDictionary<ushort, TerrainTemplateInfo> Templates;
[FieldLoader.Ignore]
public readonly TerrainTypeInfo[] TerrainInfo;
readonly Dictionary<string, byte> terrainIndexByType = new Dictionary<string, byte>();
readonly byte defaultWalkableTerrainIndex;
// Private default ctor for serialization comparison
TileSet() { }
public TileSet(IReadOnlyFileSystem fileSystem, string filepath)
{
var yaml = MiniYaml.DictFromStream(fileSystem.Open(filepath), filepath);
// General info
FieldLoader.Load(this, yaml["General"]);
// TerrainTypes
TerrainInfo = yaml["Terrain"].ToDictionary().Values
.Select(y => new TerrainTypeInfo(y))
.OrderBy(tt => tt.Type)
.ToArray();
if (TerrainInfo.Length >= byte.MaxValue)
throw new InvalidDataException("Too many terrain types.");
for (byte i = 0; i < TerrainInfo.Length; i++)
{
var tt = TerrainInfo[i].Type;
if (terrainIndexByType.ContainsKey(tt))
throw new InvalidDataException("Duplicate terrain type '{0}' in '{1}'.".F(tt, filepath));
terrainIndexByType.Add(tt, i);
}
defaultWalkableTerrainIndex = GetTerrainIndex("Clear");
// Templates
Templates = yaml["Templates"].ToDictionary().Values
.Select(y => new TerrainTemplateInfo(this, y)).ToDictionary(t => t.Id).AsReadOnly();
}
public TileSet(string name, string id, TerrainTypeInfo[] terrainInfo)
{
Name = name;
Id = id;
TerrainInfo = terrainInfo;
if (TerrainInfo.Length >= byte.MaxValue)
throw new InvalidDataException("Too many terrain types.");
for (byte i = 0; i < terrainInfo.Length; i++)
{
var tt = terrainInfo[i].Type;
if (terrainIndexByType.ContainsKey(tt))
throw new InvalidDataException("Duplicate terrain type '{0}'.".F(tt));
terrainIndexByType.Add(tt, i);
}
defaultWalkableTerrainIndex = GetTerrainIndex("Clear");
}
public TerrainTypeInfo this[byte index]
{
get { return TerrainInfo[index]; }
}
public bool TryGetTerrainIndex(string type, out byte index)
{
return terrainIndexByType.TryGetValue(type, out index);
}
public byte GetTerrainIndex(string type)
{
byte index;
if (terrainIndexByType.TryGetValue(type, out index))
return index;
throw new InvalidDataException("Tileset '{0}' lacks terrain type '{1}'".F(Id, type));
}
public byte GetTerrainIndex(TerrainTile r)
{
TerrainTemplateInfo tpl;
if (!Templates.TryGetValue(r.Type, out tpl))
return defaultWalkableTerrainIndex;
if (tpl.Contains(r.Index))
{
var tile = tpl[r.Index];
if (tile != null && tile.TerrainType != byte.MaxValue)
return tile.TerrainType;
}
return defaultWalkableTerrainIndex;
}
public TerrainTileInfo GetTileInfo(TerrainTile r)
{
TerrainTemplateInfo tpl;
if (!Templates.TryGetValue(r.Type, out tpl))
return null;
return tpl.Contains(r.Index) ? tpl[r.Index] : null;
}
public void Save(string filepath)
{
var root = new List<MiniYamlNode>();
root.Add(new MiniYamlNode("General", FieldSaver.SaveDifferences(this, new TileSet())));
root.Add(new MiniYamlNode("Terrain", null,
TerrainInfo.Select(t => new MiniYamlNode("TerrainType@{0}".F(t.Type), t.Save())).ToList()));
root.Add(new MiniYamlNode("Templates", null,
Templates.Select(t => new MiniYamlNode("Template@{0}".F(t.Value.Id), t.Value.Save(this))).ToList()));
root.WriteToFile(filepath);
}
}
}