Files
OpenRA/OpenRA.Game/Traits/ValidateOrder.cs
Paul Chote 4f172d7ed8 Make bots first-class players.
- Bots have their own Clients, with unique ClientIDs
 - Hosts can set bot team/color in the lobby
 - Bots are kicked when switching to a smaller map without enough slots
 - Order validator assumes that only client 0 has permission to issue bot orders
2011-06-20 22:50:29 +12:00

40 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Network;
namespace OpenRA.Traits
{
public class ValidateOrderInfo : TraitInfo<ValidateOrder> { }
public class ValidateOrder : IValidateOrder
{
public bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order)
{
if (order.Subject == null || order.Subject.Owner == null)
return true;
var subjectClient = order.Subject.Owner.ClientIndex;
// Hack: Assumes bots always run on clientId 0.
var isBotOrder = orderManager.LobbyInfo.Clients[subjectClient].Bot != null && clientId == 0;
// Drop exploiting orders
if (subjectClient != clientId && !isBotOrder)
{
Game.Debug("Detected exploit order from client {0}: {1}".F(clientId, order.OrderString));
return false;
}
return true;
}
}
}