Files
OpenRA/OpenRA.Game/Map/MapPreview.cs
2014-10-11 11:02:30 +13:00

253 lines
6.4 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Threading;
using OpenRA.Graphics;
namespace OpenRA
{
public enum MapStatus { Available, Unavailable, Searching, DownloadAvailable, Downloading, DownloadError }
// Used for grouping maps in the UI
public enum MapClassification { Unknown, System, User, Remote }
// Used for verifying map availability in the lobby
public enum MapRuleStatus { Unknown, Cached, Invalid }
// Fields names must match the with the remote API
public class RemoteMapData
{
public readonly string title;
public readonly string author;
public readonly string map_type;
public readonly int players;
public readonly Rectangle bounds;
public readonly int[] spawnpoints = {};
public readonly string minimap;
public readonly bool downloading;
}
public class MapPreview
{
static readonly List<CPos> NoSpawns = new List<CPos>();
MapCache cache;
public readonly string Uid;
public string Title { get; private set; }
public string Type { get; private set; }
public string Author { get; private set; }
public int PlayerCount { get; private set; }
public List<CPos> SpawnPoints { get; private set; }
public Rectangle Bounds { get; private set; }
public Bitmap CustomPreview { get; private set; }
public Map Map { get; private set; }
public MapStatus Status { get; private set; }
public MapClassification Class { get; private set; }
public MapRuleStatus RuleStatus { get; private set; }
Download download;
public long DownloadBytes { get; private set; }
public int DownloadPercentage { get; private set; }
Sprite minimap;
bool generatingMinimap;
public Sprite GetMinimap()
{
if (minimap != null)
return minimap;
if (!generatingMinimap && Status == MapStatus.Available)
{
generatingMinimap = true;
cache.CacheMinimap(this);
}
return null;
}
public void SetMinimap(Sprite minimap)
{
this.minimap = minimap;
generatingMinimap = false;
}
public MapPreview(string uid, MapCache cache)
{
this.cache = cache;
Uid = uid;
Title = "Unknown Map";
Type = "Unknown";
Author = "Unknown Author";
PlayerCount = 0;
Bounds = Rectangle.Empty;
SpawnPoints = NoSpawns;
Status = MapStatus.Unavailable;
Class = MapClassification.Unknown;
}
public void UpdateFromMap(Map m, MapClassification classification)
{
Map = m;
Title = m.Title;
Type = m.Type;
Type = m.Type;
Author = m.Author;
PlayerCount = m.Players.Count(x => x.Value.Playable);
Bounds = m.Bounds;
SpawnPoints = m.GetSpawnPoints().ToList();
CustomPreview = m.CustomPreview;
Status = MapStatus.Available;
Class = classification;
}
public void UpdateRemoteSearch(MapStatus status, MiniYaml yaml)
{
// Update on the main thread to ensure consistency
Game.RunAfterTick(() =>
{
if (status == MapStatus.DownloadAvailable)
{
try
{
var r = FieldLoader.Load<RemoteMapData>(yaml);
// Map download has been disabled server side
if (!r.downloading)
{
Status = MapStatus.Unavailable;
RuleStatus = MapRuleStatus.Invalid;
return;
}
Title = r.title;
Type = r.map_type;
Author = r.author;
PlayerCount = r.players;
Bounds = r.bounds;
var spawns = new List<CPos>();
for (var j = 0; j < r.spawnpoints.Length; j += 2)
spawns.Add(new CPos(r.spawnpoints[j], r.spawnpoints[j+1]));
SpawnPoints = spawns;
CustomPreview = new Bitmap(new MemoryStream(Convert.FromBase64String(r.minimap)));
}
catch (Exception) {}
if (CustomPreview != null)
cache.CacheMinimap(this);
}
Status = status;
Class = MapClassification.Remote;
});
}
public void Install()
{
if (Status != MapStatus.DownloadAvailable || !Game.Settings.Game.AllowDownloading)
return;
Status = MapStatus.Downloading;
var baseMapPath = Platform.ResolvePath("^", "maps", Game.modData.Manifest.Mod.Id);
// Create the map directory if it doesn't exist
if (!Directory.Exists(baseMapPath))
Directory.CreateDirectory(baseMapPath);
new Thread(() =>
{
// Request the filename from the server
// Run in a worker thread to avoid network delays
var mapUrl = Game.Settings.Game.MapRepository + Uid;
try
{
var request = WebRequest.Create(mapUrl);
request.Method = "HEAD";
var res = request.GetResponse();
// Map not found
if (res.Headers["Content-Disposition"] == null)
{
Status = MapStatus.DownloadError;
return;
}
var mapPath = Path.Combine(baseMapPath, res.Headers["Content-Disposition"].Replace("attachment; filename = ", ""));
Action<DownloadProgressChangedEventArgs> onDownloadProgress = i => { DownloadBytes = i.BytesReceived; DownloadPercentage = i.ProgressPercentage; };
Action<AsyncCompletedEventArgs, bool> onDownloadComplete = (i, cancelled) =>
{
download = null;
if (cancelled || i.Error != null)
{
Log.Write("debug", "Remote map download failed with error: {0}", i.Error != null ? i.Error.Message : "cancelled");
Log.Write("debug", "URL was: {0}", mapUrl);
Status = MapStatus.DownloadError;
return;
}
Log.Write("debug", "Downloaded map to '{0}'", mapPath);
Game.RunAfterTick(() =>
{
UpdateFromMap(new Map(mapPath), MapClassification.User);
CacheRules();
});
};
download = new Download(mapUrl, mapPath, onDownloadProgress, onDownloadComplete);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Status = MapStatus.DownloadError;
}
}).Start();
}
public void CancelInstall()
{
if (download == null)
return;
download.Cancel();
download = null;
}
public void CacheRules()
{
if (RuleStatus != MapRuleStatus.Unknown)
return;
try
{
Map.PreloadRules();
RuleStatus = MapRuleStatus.Cached;
}
catch (Exception e)
{
Log.Write("debug", "Map {0} failed validation with an exception:\n{1}", Uid, e.Message);
RuleStatus = MapRuleStatus.Invalid;
}
}
}
}