Files
OpenRA/OpenRA.Mods.Common/RallyPoint.cs
steelphase 3c60794e2e Mods.Common Effects
Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00

78 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
{
[Desc("Used to waypoint units after production or repair is finished.")]
public class RallyPointInfo : ITraitInfo
{
public readonly CVec RallyPoint = new CVec(1, 3);
public readonly string IndicatorPalettePrefix = "player";
public object Create(ActorInitializer init) { return new RallyPoint(init.self, this); }
}
public class RallyPoint : IIssueOrder, IResolveOrder, ISync
{
[Sync] public CPos Location;
public RallyPoint(Actor self, RallyPointInfo info)
{
Location = self.Location + info.RallyPoint;
self.World.AddFrameEndTask(w => w.Add(new Effects.RallyPoint(self, info.IndicatorPalettePrefix)));
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new RallyPointOrderTargeter(); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "SetRallyPoint")
return new Order(order.OrderID, self, false) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition), SuppressVisualFeedback = true };
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "SetRallyPoint")
Location = order.TargetLocation;
}
class RallyPointOrderTargeter : IOrderTargeter
{
public string OrderID { get { return "SetRallyPoint"; } }
public int OrderPriority { get { return 0; } }
public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, TargetModifiers modifiers, ref string cursor)
{
if (target.Type != TargetType.Terrain)
return false;
var location = self.World.Map.CellContaining(target.CenterPosition);
if (self.World.Map.Contains(location))
{
cursor = "ability";
return true;
}
return false;
}
public bool IsQueued { get { return false; } } // unused
}
}
}