101 lines
2.7 KiB
C#
101 lines
2.7 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
[Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")]
|
|
public class MenuPaletteEffectInfo : ITraitInfo
|
|
{
|
|
[Desc("Time (in ticks) to fade between states")]
|
|
public readonly int FadeLength = 10;
|
|
|
|
[Desc("Effect style to fade to during gameplay. Accepts values of None or Desaturated.")]
|
|
public readonly MenuPaletteEffect.EffectType Effect = MenuPaletteEffect.EffectType.None;
|
|
|
|
[Desc("Effect style to fade to when opening the in-game menu. Accepts values of None, Black or Desaturated.")]
|
|
public readonly MenuPaletteEffect.EffectType MenuEffect = MenuPaletteEffect.EffectType.None;
|
|
|
|
public object Create(ActorInitializer init) { return new MenuPaletteEffect(this); }
|
|
}
|
|
|
|
public class MenuPaletteEffect : IPaletteModifier, ITickRender, IWorldLoaded
|
|
{
|
|
public enum EffectType { None, Black, Desaturated }
|
|
public readonly MenuPaletteEffectInfo Info;
|
|
|
|
int remainingFrames;
|
|
EffectType from = EffectType.Black;
|
|
EffectType to = EffectType.Black;
|
|
|
|
public MenuPaletteEffect(MenuPaletteEffectInfo info) { Info = info; }
|
|
|
|
public void Fade(EffectType type)
|
|
{
|
|
remainingFrames = Info.FadeLength;
|
|
from = to;
|
|
to = type;
|
|
}
|
|
|
|
public void TickRender(WorldRenderer wr, Actor self)
|
|
{
|
|
if (remainingFrames > 0)
|
|
remainingFrames--;
|
|
}
|
|
|
|
static Color ColorForEffect(EffectType t, Color orig)
|
|
{
|
|
switch (t)
|
|
{
|
|
case EffectType.Black:
|
|
return Color.FromArgb(orig.A, Color.Black);
|
|
case EffectType.Desaturated:
|
|
var lum = (int)(255 * orig.GetBrightness());
|
|
return Color.FromArgb(orig.A, lum, lum, lum);
|
|
default:
|
|
case EffectType.None:
|
|
return orig;
|
|
}
|
|
}
|
|
|
|
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
|
|
{
|
|
if (to == EffectType.None && remainingFrames == 0)
|
|
return;
|
|
|
|
foreach (var pal in palettes.Values)
|
|
{
|
|
for (var x = 0; x < Palette.Size; x++)
|
|
{
|
|
var orig = pal.GetColor(x);
|
|
var t = ColorForEffect(to, orig);
|
|
|
|
if (remainingFrames == 0)
|
|
pal.SetColor(x, t);
|
|
else
|
|
{
|
|
var f = ColorForEffect(from, orig);
|
|
pal.SetColor(x, Exts.ColorLerp((float)remainingFrames / Info.FadeLength, t, f));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void WorldLoaded(World w, WorldRenderer wr)
|
|
{
|
|
Fade(Info.Effect);
|
|
}
|
|
}
|
|
}
|