Files
OpenRA/OpenRA.Mods.RA/Scripting/Properties/MobileProperties.cs
Oliver Brakmann 1c8a56d197 Make ScriptContext available in Actor- and PlayerProperty classes
Needed to return non-native types to Lua
2014-08-23 16:21:40 +02:00

38 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Move;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting
{
[ScriptPropertyGroup("Movement")]
public class MobileProperties : ScriptActorProperties, Requires<MobileInfo>
{
public MobileProperties(ScriptContext context, Actor self)
: base(context, self) { }
[ScriptActorPropertyActivity]
[Desc("Moves within the cell grid. closeEnough defines an optional range " +
"(in cells) that will be considered close enough to complete the activity.")]
public void Move(CPos cell, int closeEnough = 0)
{
self.QueueActivity(new Move.Move(cell, WRange.FromCells(closeEnough)));
}
[ScriptActorPropertyActivity]
[Desc("Moves within the cell grid, ignoring lane biases.")]
public void ScriptedMove(CPos cell)
{
self.QueueActivity(new Move.Move(cell));
}
}
}