Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
4f6027e772c578a13bbb23b874ee310993474424
OpenRA/OpenRA.FileFormats
History
Paul Chote 08eeec4d99 More lobby polish (mainly map chooser).
2010-11-30 21:20:57 +13:00
..
FileFormats
Included attribution
2010-11-09 21:44:58 +13:00
Filesystem
Fix a pile of compiler warnings.
2010-11-21 13:10:22 +13:00
Graphics
Refactor IShader to take a name instead of a stream.
2010-11-21 13:10:18 +13:00
Map
More lobby polish (mainly map chooser).
2010-11-30 21:20:57 +13:00
Primitives
Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
2010-11-24 12:24:48 +13:00
Properties
…
Support
…
Thirdparty
sync SharedRandom
2010-09-18 21:53:10 +12:00
Evaluator.cs
…
Exts.cs
New slider Range parameter. Palette modifications. Potential crash fix. Clamp function.
2010-10-05 17:25:25 +13:00
FieldLoader.cs
add support for decimal to fieldLoader. use decimal for speedmodifiers
2010-11-06 14:10:56 +13:00
Manifest.cs
Define ServerTraits in mod.yaml
2010-11-10 10:30:26 +13:00
MiniYaml.cs
line numbers work in MiniYaml.Merge, too
2010-08-30 12:22:10 +12:00
Mod.cs
Download packages for mods action.
2010-10-16 18:48:42 +13:00
OpenRA.FileFormats.csproj
Make our IFolder zip support actually work.
2010-11-21 13:10:22 +13:00
PackageEntry.cs
…
Palette.cs
pass worldRenderer around as necessary
2010-10-12 17:24:07 +13:00
PlayerColorRemap.cs
Contrail trait
2010-10-25 08:29:54 +13:00
TypeDictionary.cs
store traits differently (index on trait class rather than actor)
2010-08-26 19:32:59 +12:00
Powered by Gitea Version: 1.25.4 Page: 1405ms Template: 49ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API