Files
OpenRA/mods/d2k/maps/atreides-04/rules.yaml
2023-04-25 21:33:02 +03:00

99 lines
2.0 KiB
YAML

Player:
PlayerResources:
DefaultCash: 6000
World:
LuaScript:
Scripts: campaign.lua, utils.lua, atreides04.lua, atreides04-AI.lua
MissionData:
Briefing: Our scouts have discovered the hidden Fremen base. The Harkonnen blockade of the Fremen must be broken.\n\nPowerful Harkonnen forces to the South are massing for an assault on the Fremen. Heavy forces have been allocated to you to smash through the Harkonnen fortifications and come to the aid of the Fremen.\n\nGood luck.\n
BriefingVideo: A_BR04_E.VQA
MapOptions:
TechLevel: low
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: easy
carryall.reinforce:
Cargo:
MaxWeight: 10
sietch:
Exit:
ExitCell: 0,2
Production:
Produces: Infantry
nsfremen:
Buildable:
Prerequisites: ~sietch
AutoTarget:
InitialStanceAI: AttackAnything
concreteb:
Buildable:
Prerequisites: ~disabled
medium_gun_turret:
Buildable:
Prerequisites: ~disabled
outpost:
Buildable:
Prerequisites: barracks
quad:
Buildable:
Prerequisites: upgrade.light
trooper:
Buildable:
Prerequisites: upgrade.barracks
engineer:
Buildable:
Prerequisites: upgrade.barracks
repair_pad:
Buildable:
Prerequisites: heavy_factory, upgrade.heavy
mcv:
Buildable:
Prerequisites: repair_pad, upgrade.heavy
upgrade.conyard:
Buildable:
Prerequisites: ~disabled
# HACK: AI units can't attack the sietch if it was on a real rock
tile475:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderSprites:
Palette: d2k
WithIdleOverlay@2:
Sequence: idle2
WithIdleOverlay@3:
Sequence: idle3
WithIdleOverlay@4:
Sequence: idle4
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
Interactable:
# Placed after the sietch is destroyed so that the cliff is still unpassable
invisibleBlocker:
AlwaysVisible:
Building:
Footprint: xx xx
Dimensions: 2,2