Files
OpenRA/mods/cnc/weapons.yaml
2011-05-31 20:44:00 +12:00

701 lines
9.2 KiB
YAML

UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 3
ImpactSound: xplobig4
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 3
ImpactSound: xplos
Atomic:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Explosion: 6
InfDeath: 4
ImpactSound: nukexplo
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Delay: 3
InfDeath: 4
ImpactSound: xplobig4
IonCannon:
Warhead@impact:
Damage: 500
Spread: 6
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
InfDeath: 4
Warhead@area:
DamageModel: PerCell
Damage: 200
SmudgeType: Scorch
Size: 2,1
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Delay: 3
InfDeath: 4
Sniper:
Report: RAMGUN2
ROF: 40
Range: 7
Projectile: Bullet
Speed: 100
Warhead:
Damage: 100
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 1
HighV:
ROF: 40
Range: 4
Report: GUN8
Projectile: Bullet
Speed: 100
Warhead:
Damage: 20
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
Explosion: 1
HighV.Heli:
ROF: 40
Range: 4
Report: GUN8
Projectile: Bullet
Speed: 100
Warhead:
Damage: 40
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
Explosion: 1
Pistol:
ROF: 7
Range: 3
Report: GUN18
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
Explosion: 1
Damage: 1
M16:
ROF: 20
Range: 4
Report: MGUN2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 25%
Light: 30%
Heavy: 10%
Explosion: 1
InfDeath: 1
Damage: 15
Rockets:
ROF: 60
Range: 6
Report: BAZOOK1
ValidTargets: Ground, Air
Projectile: Missile
Arm: 5
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 6
Trail: smokey
Speed: 35
RangeLimit: 40
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 40
Rockets.Bike:
ROF: 60
Range: 7
Report: BAZOOK1
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 0
Projectile: Missile
Arm: 5
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 5
Trail: smokey
Speed: 35
RangeLimit: 40
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 30%
Light: 75%
Heavy: 30%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
Rockets.Orca:
ROF: 300
Range: 5
Burst: 4
Report: BAZOOK1
ValidTargets: Ground, Air
Projectile: Missile
Arm: 5
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 5
Trail: smokey
Speed: 25
RangeLimit: 30
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
Flamethrower:
ROF: 50
Range: 2
Report: FLAMER2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 4
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 35
BigFlamer:
ROF: 50
Range: 3.5
Report: FLAMER2
Projectile: Bullet
Speed: 20
Burst:2
BurstDelay:0
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 4
Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 25
Chemspray:
ROF: 70
Range: 2
Report: FLAMER2
Projectile: Bullet
Speed: 100
Warhead:
Damage: 80
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 5
SmudgeType: Scorch
ImpactSound: xplos
Grenade:
ROF: 50
Range: 5
Projectile: Bullet
Speed: 5
High: yes
Angle: .1
Inaccuracy: 5
Image: BOMB
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
Damage: 50
70mm:
ROF: 60
Range: 4
Report: TNKFIRE3
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 25
105mm:
ROF: 50
Range: 4.75
Report: TNKFIRE4
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 30
120mm:
ROF: 80
Range: 4.75
Report: TNKFIRE6
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 40
120mmDual:
ROF: 80
Range: 4.75
Report: TNKFIRE6
Burst: 2
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 40
TurretGun:
ROF: 50
Range: 6
Report: TNKFIRE6
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 40
MissilePack:
ROF: 80
Range: 5
Report: ROCKET1
ValidTargets: Ground, Air
Burst: 2
Projectile: Missile
Arm: 5
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 5
Trail: smokey
Speed: 25
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 75
227mm:
ROF: 80
Range: 8
Report: ROCKET1
ValidTargets: Ground, Air
Projectile: Missile
Arm: 5
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 5
Image: DRAGON
ROT: 5
Trail: smokey
Speed: 20
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 75
Ballistic:
ROF: 65
Range: 6
Report: TNKFIRE2
Projectile: Bullet
Speed: 12
High: yes
Angle: .1
Inaccuracy: 5
Image: 120MM
Warhead:
Damage: 150
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
Explosion: 5
SmudgeType: Crater
ImpactSound: xplos
MachineGun:
ROF: 30
Range: 4
Report: MGUN11
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
Explosion: 1
Damage: 15
BoatMissile:
ROF: 35
Range: 8
Burst: 2
BurstDelay: 7
Report: ROCKET2
Projectile: Missile
Arm: 5
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 5
Image: DRAGON
ROT: 5
Trail: smokey
Speed: 20
RangeLimit: 60
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
Damage: 60
Tomahawk:
ROF: 40
Range: 6
Report: ROCKET2
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 10
Projectile: Missile
Arm: 5
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 5
Trail: smokey
Speed: 25
RangeLimit: 40
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
Damage: 60
Napalm:
ROF: 5
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 4
Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 100
Napalm.Crate:
Warhead:
Spread: 4
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 4
Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 500
Laser:
ROF: 90
Range: 7.5
Charges: true
Report: OBELRAY1
Projectile: LaserZap
BeamRadius: 1
UsePlayerColor: true
Warhead:
Spread: 1
InfDeath: 4
SmudgeType: Scorch
Damage: 200
Nike:
ROF: 50
Range: 15
Report: ROCKET2
ValidTargets: Air
Projectile: Missile
Arm: 3
High: yes
Shadow: no
Proximity: yes
Image: MISSILE
ROT: 20
Speed: 40
RangeLimit: 50
Trail: smokey
Warhead: AP
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 50
HonestJohn:
ROF: 200
Range: 10
Report: ROCKET1
Projectile: Bullet
Arm: 10
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 5
Image: patriot
Trail: smokey
Speed: 11
RangeLimit: 35
Angle: .15
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
Damage: 100
Tiberium:
ROF: 10
Warhead:
Spread: 1
InfDeath: 5
Damage: 5
PreventProne: yes