Files
OpenRA/OpenRA.Mods.Common/Lint/LintBuildablePrerequisites.cs
Gustas d438508994 Added try/catch for TypeDictionary errors in Lint code
TypeDictionary errors are very hard for modders to debug as they don't mention which actor is causing the error
2022-08-15 23:19:18 +02:00

55 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Server;
namespace OpenRA.Mods.Common.Lint
{
class LintBuildablePrerequisites : ILintRulesPass, ILintServerMapPass
{
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
Run(emitError, rules);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
Run(emitError, mapRules);
}
void Run(Action<string> emitError, Ruleset rules)
{
var providedPrereqs = rules.Actors.SelectMany(a => a.Value.TraitInfos<ITechTreePrerequisiteInfo>().SelectMany(p => p.Prerequisites(a.Value)));
// TODO: this check is case insensitive while the real check in-game is not
foreach (var actorInfo in rules.Actors)
{
// Catch TypeDictionary errors
try
{
var bi = actorInfo.Value.TraitInfoOrDefault<BuildableInfo>();
if (bi != null)
foreach (var prereq in bi.Prerequisites)
if (!prereq.StartsWith("~disabled") && !providedPrereqs.Contains(prereq.Replace("!", "").Replace("~", "")))
emitError($"Buildable actor {actorInfo.Key} has prereq {prereq} not provided by anything.");
}
catch (InvalidOperationException e)
{
emitError($"{e.Message} (Actor type `{actorInfo.Key}`)");
}
}
}
}
}