Files
OpenRA/OpenRA.Game/Widgets/SpriteSequenceWidget.cs
2015-01-04 15:38:54 +01:00

66 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public class SpriteSequenceWidget : SpriteWidget
{
public string Unit = null;
public string Sequence = null;
public int Frame = 0;
public int Facing = 0;
public Func<Animation> GetAnimation;
public Func<int> GetFacing;
[ObjectCreator.UseCtor]
public SpriteSequenceWidget(WorldRenderer worldRenderer)
: base(worldRenderer)
{
GetAnimation = () => null;
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
if (Unit != null && Sequence != null)
{
var anim = new Animation(WorldRenderer.World, Unit, () => Facing);
anim.PlayFetchIndex(Sequence, () => Frame);
GetAnimation = () => anim;
}
GetSprite = () =>
{
var anim = GetAnimation();
return anim != null ? anim.Image : null;
};
}
protected SpriteSequenceWidget(SpriteSequenceWidget other)
: base(other)
{
Unit = other.Unit;
Sequence = other.Sequence;
Frame = other.Frame;
Facing = other.Facing;
GetAnimation = other.GetAnimation;
GetFacing = other.GetFacing;
}
public override Widget Clone() { return new SpriteSequenceWidget(this); }
}
}