Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/FreeActor.cs
penev92 0d05fb5326 Implement FreeActorWithDelivery to enable off-map harvester delivery
Fix FreeActorInfo fields descriptions
2015-03-22 17:00:57 +02:00

76 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Player recives a unit for free once the building is placed. This also works for structures.",
"If you want more than one unit to appear copy this section and assign IDs like FreeActor@2, ...")]
public class FreeActorInfo : ITraitInfo
{
[ActorReference]
[Desc("Name of the actor.")]
public readonly string Actor = null;
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
public readonly string InitialActivity = null;
[Desc("Offset relative to the top-left cell of the building.")]
public readonly CVec SpawnOffset = CVec.Zero;
[Desc("Which direction the unit should face.")]
public readonly int Facing = 0;
public virtual object Create(ActorInitializer init) { return new FreeActor(init, this); }
}
public class FreeActor
{
public FreeActor(ActorInitializer init, FreeActorInfo info)
{
if (init.Contains<FreeActorInit>() && !init.Get<FreeActorInit>().ActorValue)
return;
init.Self.World.AddFrameEndTask(w =>
{
var a = w.CreateActor(info.Actor, new TypeDictionary
{
new ParentActorInit(init.Self),
new LocationInit(init.Self.Location + info.SpawnOffset),
new OwnerInit(init.Self.Owner),
new FacingInit(info.Facing),
});
if (info.InitialActivity != null)
a.QueueActivity(Game.CreateObject<Activity>(info.InitialActivity));
});
}
}
public class FreeActorInit : IActorInit<bool>
{
[FieldFromYamlKey]
public readonly bool ActorValue = true;
public FreeActorInit() { }
public FreeActorInit(bool init) { ActorValue = init; }
public bool Value(World world) { return ActorValue; }
}
public class ParentActorInit : IActorInit<Actor>
{
public readonly Actor ActorValue;
public ParentActorInit(Actor parent) { ActorValue = parent; }
public Actor Value(World world) { return ActorValue; }
}
}