Files
OpenRA/glsl/world-shp.frag

10 lines
253 B
GLSL

uniform sampler2D DiffuseTexture, Palette;
void main()
{
//float4 x = tex2D(DiffuseTexture, f.Tex0.xy);
//float2 p = float2( dot(x, f.ChannelMask), f.Tex0.z );
//return tex2D(Palette, p);
//st
gl_FragColor = texture2D(Palette,gl_TexCoord[0].xy);
}