Files
OpenRA/glsl/world-shp.vert

10 lines
197 B
GLSL

uniform vec2 Scroll;
uniform vec2 r1,r2; // matrix elements
void main()
{
vec2 p = (gl_Vertex.xy - Scroll.xy)*r1 + r2;
gl_Position = vec4(p.x,p.y,0,1);
gl_TexCoord[0] = gl_MultiTexCoord0;
}