Files
OpenRA/OpenRA.Mods.Common/Traits/Harvester.cs
Gustas 52102da839 Fix harvesters refusing to queue dock orders whenn empty
(cherry picked from commit 19040126046a53fd5092515f2a4895fdd5c9c87a)
2024-12-27 16:30:58 +02:00

330 lines
10 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class HarvesterInfo : DockClientBaseInfo, Requires<IStoresResourcesInfo>, IRulesetLoaded
{
[Desc("Docking type")]
public readonly BitSet<DockType> Type = new("Unload");
[Desc("Cell to move to when automatically unblocking DeliveryBuilding.")]
public readonly CVec UnblockCell = new(0, 4);
public readonly int BaleLoadDelay = 4;
[Desc("How fast it can dump its bales.")]
public readonly int BaleUnloadDelay = 4;
[Desc("How many bales can it dump at once.")]
public readonly int BaleUnloadAmount = 1;
public readonly int HarvestFacings = 0;
[Desc("Which resources it can harvest.")]
public readonly string[] Resources = Array.Empty<string>();
[Desc("Percentage of maximum speed when fully loaded.")]
public readonly int FullyLoadedSpeed = 85;
[Desc("Automatically scan for resources when created.")]
public readonly bool SearchOnCreation = true;
[Desc("Initial search radius (in cells) from the refinery that created us.")]
public readonly int SearchFromProcRadius = 24;
[Desc("Search radius (in cells) from the last harvest order location to find more resources.")]
public readonly int SearchFromHarvesterRadius = 12;
[Desc("Interval to wait between searches when there are no resources nearby.")]
public readonly int WaitDuration = 25;
[Desc("The pathfinding cost penalty applied for cells directly away from the refinery.")]
public readonly int ResourceRefineryDirectionPenalty = 200;
[Desc("Does the unit queue harvesting runs instead of individual harvest actions?")]
public readonly bool QueueFullLoad = false;
[GrantedConditionReference]
[Desc("Condition to grant while empty.")]
public readonly string EmptyCondition = null;
[VoiceReference]
public readonly string HarvestVoice = "Action";
[Desc("Color to use for the target line of harvest orders.")]
public readonly Color HarvestLineColor = Color.Crimson;
[CursorReference]
[Desc("Cursor to display when ordering to harvest resources.")]
public readonly string HarvestCursor = "harvest";
public override object Create(ActorInitializer init) { return new Harvester(init.Self, this); }
void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
{
if (Resources.Length == 0)
throw new YamlException($"Harvester.{nameof(Resources)} is empty.");
var resourceTypes = Resources.Except(info.TraitInfos<IStoresResourcesInfo>().SelectMany(sr => sr.ResourceTypes)).ToArray();
if (resourceTypes.Length != 0)
throw new YamlException($"Invalid Harvester.{nameof(Resources)} types: {string.Join(',', resourceTypes)}.");
}
}
public class Harvester : DockClientBase<HarvesterInfo>, IIssueOrder, IResolveOrder, IOrderVoice,
ISpeedModifier, ISync, INotifyCreated
{
Mobile mobile;
readonly IResourceLayer resourceLayer;
readonly ResourceClaimLayer claimLayer;
readonly IStoresResources[] storesResources;
readonly Actor self;
int conditionToken = Actor.InvalidConditionToken;
public override BitSet<DockType> GetDockType => Info.Type;
[Sync]
int currentUnloadTicks;
public Harvester(Actor self, HarvesterInfo info)
: base(self, info)
{
storesResources = self.TraitsImplementing<IStoresResources>().Where(sr => info.Resources.Any(r => sr.HasType(r))).ToArray();
resourceLayer = self.World.WorldActor.Trait<IResourceLayer>();
claimLayer = self.World.WorldActor.Trait<ResourceClaimLayer>();
this.self = self;
}
protected override void Created(Actor self)
{
mobile = self.TraitOrDefault<Mobile>();
UpdateCondition(self);
if (Info.SearchOnCreation && mobile != null)
self.QueueActivity(new FindAndDeliverResources(self));
base.Created(self);
}
public bool IsFull => storesResources.All(sr => sr.ContentsSum >= sr.Capacity);
public bool IsEmpty => storesResources.All(sr => sr.ContentsSum == 0);
public int Fullness => storesResources.Sum(sr => sr.ContentsSum * 100 / sr.Capacity) / storesResources.Length;
public override bool CanDock(BitSet<DockType> type, bool forceEnter = false)
{
return base.CanDock(type, forceEnter) && (forceEnter || !IsEmpty);
}
public override bool CanDockAt(Actor hostActor, IDockHost host, bool forceEnter = false, bool ignoreOccupancy = false)
{
return base.CanDockAt(hostActor, host, forceEnter, ignoreOccupancy)
&& (self.Owner == hostActor.Owner || (ignoreOccupancy && self.Owner.IsAlliedWith(hostActor.Owner)));
}
public override bool CanQueueDockAt(Actor hostActor, IDockHost host, bool forceEnter, bool isQueued)
{
return base.CanQueueDockAt(hostActor, host, forceEnter, isQueued)
&& self.Owner.IsAlliedWith(hostActor.Owner);
}
void UpdateCondition(Actor self)
{
if (string.IsNullOrEmpty(Info.EmptyCondition))
return;
var enabled = IsEmpty;
if (enabled && conditionToken == Actor.InvalidConditionToken)
conditionToken = self.GrantCondition(Info.EmptyCondition);
else if (!enabled && conditionToken != Actor.InvalidConditionToken)
conditionToken = self.RevokeCondition(conditionToken);
}
public void AddResource(Actor self, string resourceType)
{
foreach (var sr in storesResources)
if (sr.AddResource(resourceType, 1) == 0)
break;
UpdateCondition(self);
}
IAcceptResources acceptResources;
public override void OnDockStarted(Actor self, Actor hostActor, IDockHost host)
{
if (base.CanDock(host.GetDockType))
acceptResources = hostActor.TraitOrDefault<IAcceptResources>();
}
public override bool OnDockTick(Actor self, Actor hostActor, IDockHost host)
{
if (acceptResources == null || IsTraitDisabled)
return true;
// Wait until the next bale is ready
if (--currentUnloadTicks > 0)
return false;
foreach (var sr in storesResources)
{
foreach (var c in sr.Contents)
{
var count = Math.Min(c.Value, Info.BaleUnloadAmount);
var accepted = acceptResources.AcceptResources(hostActor, c.Key, count);
if (accepted == 0)
continue;
sr.RemoveResource(c.Key, accepted);
currentUnloadTicks = Info.BaleUnloadDelay;
UpdateCondition(self);
return false;
}
}
return IsEmpty;
}
public override void OnDockCompleted(Actor self, Actor hostActor, IDockHost dock)
{
acceptResources = null;
// After having docked at a refinery make sure we are running FindAndDeliverResources activity.
if (GetDockType.Overlaps(dock.GetDockType))
{
var currentActivity = self.CurrentActivity;
if (currentActivity == null || (currentActivity is not FindAndDeliverResources && currentActivity.NextActivity == null))
self.QueueActivity(true, new FindAndDeliverResources(self));
}
}
public bool CanHarvestCell(CPos cell)
{
// Resources only exist in the ground layer
if (cell.Layer != 0)
return false;
var resourceType = resourceLayer.GetResource(cell).Type;
if (resourceType == null)
return false;
// Can the harvester collect this kind of resource?
return Info.Resources.Contains(resourceType);
}
IEnumerable<IOrderTargeter> IIssueOrder.Orders
{
get
{
if (IsTraitDisabled || mobile == null)
yield break;
yield return new HarvestOrderTargeter();
}
}
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
{
if (order.OrderID == "Harvest")
return new Order(order.OrderID, self, target, queued);
return null;
}
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
{
if (order.OrderString == "Harvest" && mobile != null)
return Info.HarvestVoice;
return null;
}
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Harvest" && mobile != null)
{
CPos loc;
if (order.Target.Type != TargetType.Invalid)
{
// Find the nearest claimable cell to the order location (useful for group-select harvest):
var cell = self.World.Map.CellContaining(order.Target.CenterPosition);
loc = mobile.NearestCell(cell, p => mobile.CanEnterCell(p) && claimLayer.TryClaimCell(self, p), 1, 6);
}
else
{
// A bot order gives us a CPos.Zero TargetLocation.
loc = self.Location;
}
// FindResources takes care of calling INotifyHarvesterAction
self.QueueActivity(order.Queued, new FindAndDeliverResources(self, loc));
self.ShowTargetLines();
}
}
int ISpeedModifier.GetSpeedModifier()
{
return 100 - (100 - Info.FullyLoadedSpeed) * Fullness / 100;
}
protected override void TraitDisabled(Actor self)
{
base.TraitDisabled(self);
if (conditionToken != Actor.InvalidConditionToken)
conditionToken = self.RevokeCondition(conditionToken);
}
sealed class HarvestOrderTargeter : IOrderTargeter
{
public string OrderID => "Harvest";
public int OrderPriority => 10;
public bool IsQueued { get; private set; }
public bool TargetOverridesSelection(Actor self, in Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
public bool CanTarget(Actor self, in Target target, ref TargetModifiers modifiers, ref string cursor)
{
if (target.Type != TargetType.Terrain)
return false;
if (modifiers.HasModifier(TargetModifiers.ForceMove))
return false;
var location = self.World.Map.CellContaining(target.CenterPosition);
// Don't leak info about resources under the shroud
if (!self.Owner.Shroud.IsExplored(location))
return false;
var info = self.Info.TraitInfo<HarvesterInfo>();
var res = self.World.WorldActor.TraitsImplementing<IResourceRenderer>()
.Select(r => r.GetRenderedResourceType(location))
.FirstOrDefault(r => r != null && info.Resources.Contains(r));
if (res == null)
return false;
cursor = info.HarvestCursor;
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
return true;
}
}
}
}