Files
OpenRA/OpenRA.Mods.D2k/OpenRA.Mods.D2k.sln
Matthias Mailänder 4ed74c6cc0 adding in-game GUI gamefile extractor/converter
also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00

21 lines
934 B
Plaintext

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.D2k", "OpenRA.Mods.D2k.csproj", "{C0B0465C-6BE2-409C-8770-3A9BF64C4344}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = OpenRA.Mods.D2k.csproj
EndGlobalSection
EndGlobal