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52a7d39e51d6632db47cd42148242d2d2fd2daf9
OpenRA/OpenRA.Mods.Common/Traits/Buildings
History
Andre Mohren 640078a2b1 Refactored Health usage to IHealth.
2018-09-29 18:12:40 +02:00
..
BaseBuilding.cs
…
BaseProvider.cs
Made MapBuildRadius optional for traits who do not require it.
2018-07-25 22:35:46 +01:00
Bridge.cs
Convert masses of HashSet<string> to BitSet<DamageType>
2018-07-28 20:12:42 +01:00
BridgeHut.cs
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BridgePlaceholder.cs
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Building.cs
Made MapBuildRadius optional for traits who do not require it.
2018-07-25 22:35:46 +01:00
BuildingInfluence.cs
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BuildingUtils.cs
Add Replaceable and Replacement traits to support wall overrides.
2018-04-07 23:32:24 +02:00
Exit.cs
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FreeActor.cs
FreeActor now supports to be triggered by condition.
2018-06-16 14:47:45 +02:00
FreeActorWithDelivery.cs
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Gate.cs
Skip check for ITemporaryBlocker entirely if rules don't contain any temporary blockers
2018-05-04 19:40:18 +02:00
GivesBuildableArea.cs
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GroundLevelBridge.cs
Refactored Health usage to IHealth.
2018-09-29 18:12:40 +02:00
LegacyBridgeHut.cs
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LineBuild.cs
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LineBuildNode.cs
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PrimaryBuilding.cs
Add a lint test for audio notifications.
2018-09-26 13:57:05 +02:00
RallyPoint.cs
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Refinery.cs
Added checks to make sure cash can't be < 0.
2018-05-07 19:47:41 +02:00
RepairableBuilding.cs
Refactored Health usage to IHealth.
2018-09-29 18:12:40 +02:00
RequiresBuildableArea.cs
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Reservable.cs
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