151 lines
5.6 KiB
C#
151 lines
5.6 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Traits.Render;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Lint
|
|
{
|
|
class CheckSequences : ILintRulesPass
|
|
{
|
|
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
|
|
{
|
|
// Custom maps define rules.Sequences, default mod rules leave it null.
|
|
if (rules.Sequences == null)
|
|
{
|
|
foreach (var kv in modData.DefaultSequences)
|
|
{
|
|
Console.WriteLine("Testing default sequences for {0}", kv.Key);
|
|
Run(emitError, emitWarning, rules, kv.Value);
|
|
}
|
|
}
|
|
else if (!modData.DefaultSequences.Values.Contains(rules.Sequences))
|
|
Run(emitError, emitWarning, rules, rules.Sequences);
|
|
}
|
|
|
|
void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules, SequenceProvider sequences)
|
|
{
|
|
var factions = rules.Actors[SystemActors.World].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
|
|
foreach (var actorInfo in rules.Actors)
|
|
{
|
|
// Actors may have 0 or 1 RenderSprites traits
|
|
var renderInfo = actorInfo.Value.TraitInfoOrDefault<RenderSpritesInfo>();
|
|
if (renderInfo == null)
|
|
continue;
|
|
|
|
var images = new HashSet<string>()
|
|
{
|
|
renderInfo.GetImage(actorInfo.Value, sequences, null).ToLowerInvariant()
|
|
};
|
|
|
|
// Some actors define faction-specific artwork
|
|
foreach (var faction in factions)
|
|
images.Add(renderInfo.GetImage(actorInfo.Value, sequences, faction).ToLowerInvariant());
|
|
|
|
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
|
|
{
|
|
// Remove the "Info" suffix
|
|
var traitName = traitInfo.GetType().Name;
|
|
traitName = traitName.Remove(traitName.Length - 4);
|
|
|
|
var fields = traitInfo.GetType().GetFields();
|
|
foreach (var field in fields)
|
|
{
|
|
var sequenceReference = field.GetCustomAttributes<SequenceReferenceAttribute>(true).FirstOrDefault();
|
|
if (sequenceReference == null)
|
|
continue;
|
|
|
|
// Some sequences may specify their own Image override
|
|
IEnumerable<string> sequenceImages = images;
|
|
if (!string.IsNullOrEmpty(sequenceReference.ImageReference))
|
|
{
|
|
var imageField = fields.First(f => f.Name == sequenceReference.ImageReference);
|
|
var imageOverride = (string)imageField.GetValue(traitInfo);
|
|
if (string.IsNullOrEmpty(imageOverride))
|
|
{
|
|
if (!sequenceReference.AllowNullImage)
|
|
emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` must define a value for `{sequenceReference.ImageReference}`");
|
|
continue;
|
|
}
|
|
|
|
sequenceImages = new[] { imageOverride.ToLowerInvariant() };
|
|
}
|
|
|
|
foreach (var sequence in LintExts.GetFieldValues(traitInfo, field, emitError, sequenceReference.DictionaryReference))
|
|
{
|
|
if (string.IsNullOrEmpty(sequence))
|
|
continue;
|
|
|
|
foreach (var i in sequenceImages)
|
|
{
|
|
if (sequenceReference.Prefix)
|
|
{
|
|
// TODO: Remove prefixed sequence references and instead use explicit lists of lintable references
|
|
if (!sequences.Sequences(i).Any(s => s.StartsWith(sequence)))
|
|
emitWarning($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` field `{field.Name}` defines a prefix `{sequence}` that does not match any sequences on image `{i}`.");
|
|
}
|
|
else if (!sequences.HasSequence(i, sequence))
|
|
emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` field `{field.Name}` references an undefined sequence `{sequence}` on image `{i}`.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var weaponInfo in rules.Weapons)
|
|
{
|
|
var projectileInfo = weaponInfo.Value.Projectile;
|
|
if (projectileInfo == null)
|
|
continue;
|
|
|
|
var fields = projectileInfo.GetType().GetFields();
|
|
foreach (var field in fields)
|
|
{
|
|
var sequenceReference = field.GetCustomAttributes<SequenceReferenceAttribute>(true).FirstOrDefault();
|
|
if (sequenceReference == null)
|
|
continue;
|
|
|
|
// All weapon sequences must specify their corresponding image
|
|
var image = ((string)fields.First(f => f.Name == sequenceReference.ImageReference).GetValue(projectileInfo));
|
|
if (string.IsNullOrEmpty(image))
|
|
{
|
|
if (!sequenceReference.AllowNullImage)
|
|
emitError($"Weapon type `{weaponInfo.Key}` projectile field `{sequenceReference.ImageReference}` must define a value");
|
|
|
|
continue;
|
|
}
|
|
|
|
image = image.ToLowerInvariant();
|
|
foreach (var sequence in LintExts.GetFieldValues(projectileInfo, field, emitError, sequenceReference.DictionaryReference))
|
|
{
|
|
if (string.IsNullOrEmpty(sequence))
|
|
continue;
|
|
|
|
if (sequenceReference.Prefix)
|
|
{
|
|
// TODO: Remove prefixed sequence references and instead use explicit lists of lintable references
|
|
if (!sequences.Sequences(image).Any(s => s.StartsWith(sequence)))
|
|
emitWarning($"Weapon type `{weaponInfo.Key}` projectile field `{field.Name}` defines a prefix `{sequence}` that does not match any sequences on image `{image}`.");
|
|
}
|
|
else if (!sequences.HasSequence(image, sequence))
|
|
emitError($"Weapon type `{weaponInfo.Key}` projectile field `{field.Name}` references an undefined sequence `{sequence}` on image `{image}`.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|