Files
OpenRA/OpenRA.Mods.Common/Effects/Explosion.cs
reaperrr a83f44d907 Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00

45 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Effects
{
public class Explosion : IEffect
{
readonly World world;
readonly string palette;
readonly Animation anim;
WPos pos;
public Explosion(World world, WPos pos, string image, string sequence, string palette)
{
this.world = world;
this.pos = pos;
this.palette = palette;
anim = new Animation(world, image);
anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
}
public void Tick(World world) { anim.Tick(); }
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (world.FogObscures(pos))
return SpriteRenderable.None;
return anim.Render(pos, wr.Palette(palette));
}
}
}