87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Game.Orders;
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namespace OpenRa.Game.Traits
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{
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class ChronoshiftDeploy : IOrder, ISpeedModifier, ITick, IPips
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{
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// Recharge logic
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int chargeTick = 0; // How long until we can chronoshift again?
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int chargeLength = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts?
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public ChronoshiftDeploy(Actor self) { }
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public void Tick(Actor self)
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{
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if (chargeTick > 0)
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chargeTick--;
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Right && xy == self.Location && chargeTick <= 0)
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return new Order("Deploy", self, null, int2.Zero, null);
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Deploy")
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{
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Game.controller.orderGenerator = new ChronoshiftDestinationOrderGenerator(self);
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return;
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}
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var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
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if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
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{
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Game.controller.CancelInputMode();
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self.CancelActivity();
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self.QueueActivity(new Activities.Teleport(order.TargetLocation));
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Sound.Play("chrotnk1.aud");
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chargeTick = chargeLength;
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foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<ChronoshiftPaletteEffect>()))
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a.traits.Get<ChronoshiftPaletteEffect>().DoChronoshift();
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}
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}
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public float GetSpeedModifier()
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{
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// ARGH! You must not do this, it will desync!
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return (Game.controller.orderGenerator is ChronoshiftDestinationOrderGenerator) ? 0f : 1f;
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}
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// Display 5 pips indicating the current charge status
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public IEnumerable<PipType> GetPips(Actor self)
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{
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const int numPips = 5;
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for (int i = 0; i < numPips; i++)
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{
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if ((1 - chargeTick * 1.0f / chargeLength) * numPips < i + 1)
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{
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yield return PipType.Transparent;
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continue;
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}
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switch (i)
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{
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case 0:
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case 1:
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yield return PipType.Red;
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break;
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case 2:
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case 3:
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yield return PipType.Yellow;
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break;
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case 4:
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yield return PipType.Green;
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break;
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}
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}
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}
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}
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}
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