13 lines
245 B
GLSL
13 lines
245 B
GLSL
uniform vec3 Scroll;
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uniform vec3 r1, r2;
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attribute vec4 aVertexPosition;
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attribute vec4 aVertexTexCoord;
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varying vec4 vColor;
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void main()
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{
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gl_Position = vec4((aVertexPosition.xyz - Scroll.xyz) * r1 + r2, 1);
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vColor = aVertexTexCoord;
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}
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