96 lines
3.0 KiB
C#
Executable File
96 lines
3.0 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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public class RenderSimpleInfo : RenderSpritesInfo, IBodyOrientationInfo
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{
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[Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")]
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public readonly int QuantizedFacings = -1;
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[Desc("Camera pitch the sprite was rendered with. Used to determine rotation ellipses")]
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public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
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public override object Create(ActorInitializer init) { return new RenderSimple(init.self); }
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public virtual IEnumerable<IRenderable> RenderPreview(ActorInfo ai, PaletteReference pr)
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{
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var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
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anim.PlayRepeating("idle");
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yield return new SpriteRenderable(anim.Image, WPos.Zero, 0, pr, 1f);
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}
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}
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public class RenderSimple : RenderSprites, IBodyOrientation, IAutoSelectionSize
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{
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RenderSimpleInfo Info;
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public RenderSimple(Actor self, Func<int> baseFacing)
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: base(self, baseFacing)
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{
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anims.Add("", new Animation(GetImage(self), baseFacing));
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Info = self.Info.Traits.Get<RenderSimpleInfo>();
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}
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public RenderSimple(Actor self)
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: this(self, MakeFacingFunc(self))
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{
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anim.PlayRepeating("idle");
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}
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public int2 SelectionSize(Actor self)
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{
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return anims.Values.Where(b => (b.DisableFunc == null || !b.DisableFunc())
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&& b.Animation.CurrentSequence != null)
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.Select(a => (a.Animation.Image.size*Info.Scale).ToInt2())
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.FirstOrDefault();
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}
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protected virtual string NormalizeSequence(Actor self, string baseSequence)
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{
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string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
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if (anim.HasSequence(damageState + baseSequence))
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return damageState + baseSequence;
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else
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return baseSequence;
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}
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public void PlayCustomAnim(Actor self, string name)
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{
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if (anim.HasSequence(name))
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anim.PlayThen(NormalizeSequence(self, name),
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() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
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}
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public WVec LocalToWorld(WVec vec)
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{
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// RA's 2d perspective doesn't correspond to an orthonormal 3D
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// coordinate system, so fudge the y axis to make things look good
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return new WVec(vec.Y, -Info.CameraPitch.Sin()*vec.X/1024, vec.Z);
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}
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public WRot QuantizeOrientation(Actor self, WRot orientation)
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{
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// Map yaw to the closest facing
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var numDirs = Info.QuantizedFacings == -1 ? anim.CurrentSequence.Facings : Info.QuantizedFacings;
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var facing = Util.QuantizeFacing(orientation.Yaw.Angle / 4, numDirs) * (256 / numDirs);
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// Roll and pitch are always zero
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return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
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}
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}
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}
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