Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/OutputResolvedWeaponsCommand.cs
2016-12-31 23:46:13 -06:00

47 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Mods.Common.UtilityCommands
{
public class OutputResolvedWeaponsCommand : IUtilityCommand
{
string IUtilityCommand.Name { get { return "--resolved-weapons"; } }
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length == 2 || args.Length == 3;
}
[Desc("WEAPON [PATH/TO/MAP]", "Display the finalized, merged MiniYaml tree for the given weapon. Input values are case-sensitive.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.ModData is set.
var modData = Game.ModData = utility.ModData;
var key = args[1];
var result = Utilities.GetTopLevelNodeByKey(modData, key,
manifest => manifest.Weapons,
map => map.WeaponDefinitions,
args.Length == 3 ? args[2] : null);
if (result == null)
{
Console.WriteLine("Could not find weapon '{0}' (name is case-sensitive).", key);
Environment.Exit(1);
}
Console.WriteLine(result.Value.Nodes.WriteToString());
}
}
}