Files
OpenRA/OpenRA.Game/Input/HotkeyReference.cs
2022-05-28 00:35:10 -05:00

47 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA
{
/// <summary>
/// A reference to either a named hotkey (defined in the game settings) or a statically assigned hotkey
/// </summary>
public class HotkeyReference
{
static readonly Func<Hotkey> Invalid = () => Hotkey.Invalid;
readonly Func<Hotkey> getValue;
public HotkeyReference()
{
getValue = Invalid;
}
internal HotkeyReference(Func<Hotkey> getValue)
{
this.getValue = getValue;
}
public Hotkey GetValue()
{
return getValue();
}
public bool IsActivatedBy(KeyInput e)
{
var currentValue = getValue();
return currentValue.Key == e.Key && currentValue.Modifiers == e.Modifiers;
}
}
}