Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20201213/UnhardcodeVeteranProductionIconOverlay.cs
2022-08-16 15:08:51 +03:00

50 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class UnhardcodeVeteranProductionIconOverlay : UpdateRule
{
public override string Name => "VeteranProductionIconOverlay is changed to ProductionIconOverlayManager giving it more customisation.";
public override string Description => "ProductionIconOverlayManager now works with the new WithProductionIconOverlay trait, instead of ProducibleWithLevel.";
readonly List<string> locations = new List<string>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "Icon overlay logic has been split from ProducibleWithLevel to WithProductionIconOverlay trait.\n" +
"If you have been using VeteranProductionIconOverlay trait, add WithProductionIconOverlay to following actors:\n" +
UpdateUtils.FormatMessageList(locations);
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var veteranProductionIconOverlay in actorNode.ChildrenMatching("VeteranProductionIconOverlay"))
{
veteranProductionIconOverlay.RenameKey("ProductionIconOverlayManager");
veteranProductionIconOverlay.AddNode(new MiniYamlNode("Type", "Veterancy"));
}
foreach (var producibleWithLevel in actorNode.ChildrenMatching("ProducibleWithLevel"))
locations.Add($"{actorNode.Key}: {producibleWithLevel.Key} ({actorNode.Location.Filename})");
yield break;
}
}
}