811 lines
34 KiB
Plaintext
811 lines
34 KiB
Plaintext
NEW:
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Engine:
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Fixed broken client IDs if players drop before the game starts
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Converted FileExtractor into --extract cmdlet for Utility.
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Both Mods:
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Allow building repair by allies
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Use player color to show who is repairing a building
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Only units/structures being built or queued are shaded in the production palette
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Red Alert:
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Added naval transport
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Added an indicator over powered down buildings
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Aircraft crashing into water now use large_splash
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Destroyer now requires Radar Dome
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Increased cost of Shipyard and Sub Pen
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New map: Classic DropZone (Holloweye)
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New map: DropZone Battle of Tikiaki (Knivesron)
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New map: Seven Stairs (Tirili)
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New map: Contact (Nukem)
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New map: Encounter (Nukem)
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New map: Mass Confliction (Nukem)
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New map: Calm before the Storm (Nukem)
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New map: Baywatch (Nukem)
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New map: Winter Warzone (Nukem)
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New map: Paramount (Nukem)
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New map: Free Coasts (Ihptru)
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C&C:
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Slightly increased Tiberium growth rate
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Increased harvester unload time
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Reduced Tiberium value by 20%
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20110906:
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Engine:
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Fixed compile failures under Windows
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Improved platform detection
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Modding support for custom fonts
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Video memory leaks fixed
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Improved error messages for unsupported graphics cards
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Improved support for Intel graphics cards
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Fixed incorrect resolution under some Linux systems
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Write graphics.log on all graphics-related errors
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Significant general performance improvements
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Fix crashes when joining a game with no free player slots
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Bots players are named after their AI type and pick better random colors
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Map support for enforcing team and spawn choice
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Fix resource-clearing weapons breaking custom terrain types (bridges)
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Added a "Pixel double" mode to draw the world at 2x zoom.
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Fixed broken mounting of map packages
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Fixed crashes when loading broken maps
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Fixed units being left alive but stranded on destroyed bridges
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Fixed husks being created on water
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Fixed AttackMove trying to send orders to units owned by others
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Made LaserZap more flexible for modders
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Both C&C and Red Alert:
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Fixed desync when a player surrenders
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Fixed installing from CD
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Added Hotkey support:
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escape to toggle ingame menu
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escape to go up a level in menus / cancel prompts
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return to confirm prompts
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Changed shortcut for adding units to groups changed from ctrl->cmd on OSX to avoid conflicting with Spaces
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Fixed Tooltips for spectators
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Fixed cashticks when selling walls
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Fixed show explosions when walls are sold
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Fixed veteran units not repairing correctly at service depots
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Fixed Rally-point color when a building is captured
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Fixed selection box dragging behind ui elements
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Added Mod support for passengers that take multiple slots
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Added Mod support for custom tesla zap effects
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Fixed desync when a support aircraft is killed after completing its task
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Fixed bugs with selling refineries
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Fixed superweapons being fired from disabled structures when multiple are available
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Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
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Fixed husks jumping to the middle of a cell when a unit dies
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Fixed decloak sound never being used
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Improved HackyAI power management
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C&C:
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Completely overhauled UI
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Added support for installing from original game disks
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Added support for installing music from original game disks
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Added support for Covert Ops music tracks
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Added Skirmish mode (creates a local game against bots)
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Added Configurable bot race/team/spawns
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Fixed Rocket Launcher turret raising/lowering when attacking
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Added muzzle flashes to Guard Tower / SAM site
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Fixed firing offsets on all units and structures
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Fixed Ion Cannon cursor
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Fixed Apache artwork
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Fixed uncapturable oil derricks
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Added capturable Biolab tech structure: allows you build viceroids
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All vehicles leave husks on death
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Server/Skirmish creation selects the last played map by default
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New animations for cloak and reveal map crates (from C&C Sole Survivor)
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Added 8 new maps by Petrenko
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Tweaked most existing maps
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Removed East vs West 2 map
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Fixed Harvester/Refinery docking animation beneath the fog of war
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Improved Obelisk laser effect
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Added a blue pip for harvested blue tiberium
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Changed the Refinery tower lights to indicate the amount of stored tiberium
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Fixed an exploit with Nod airfields on the right side of the map
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Fixed bot color being saved as player color in lobby
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Balance changes:
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Refinery footprint changed, price decreased to $1500
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Flame tank explodes on death, damage reduced by 40%
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Stealth Tank damage increased, speed decreased
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Rocket Launcher now fires 6 rockets, loses AA
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Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units
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APC weapons reworked. Now has a turret, but can attack air units only
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Artillery given back to Nod
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SSM launcher removed from Nod
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Concrete walls require vehicle production to build
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MCV, Harvester, Engineer can no longer level up (via crates)
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MCV can no longer receive Cloak crates
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Advanced Guard Tower range increased
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SAM Site range decreased
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Bridge HP halved
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Infantry tiberium avoidance factor increased by 5x
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Decrease tiberium damage to infantry
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Rebalanced tiberium value / harvester capacity / harvesting speed
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Reduced Grenadier death damage
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Mammoth tank regen rate halved, Missile reload rate decreased
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Building repair speed, price doubled
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Recon Bike damage increased 16%
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Infantry can be crushed by tanks
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Removed build area radius around tech structures
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Red Alert:
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Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
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Fixed bounties using incorrect unit value
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Fixed parachute offsets
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Added muzzle flashes to Pillbox / Camo Pillbox / SAM Site
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Fixed map reveal when an ally is granted GPS
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Added 16 new maps by buddha, hamb, seru
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Fixed bounties of $0 displaying
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Removed 3 obsolete maps
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Fixed Minelayers not entering the Service Depot properly
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Fixed Hind, Yak weapons being blocked by walls
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Fixed phantom radar bin on subsequent games
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Added new Oil Derrick artwork
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Added support for Counterstrike & Aftermath music tracks
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Added player color to diplomacy panel
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Added capturable oil refinery tech structure
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Added new harvester artwork for half-empty/empty states
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Added new MCV husk artwork
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Fixed spy disguise not working
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Fixed hellfire missiles splashing back against helicopters
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Fixed animation speed for Grenadier idle animations
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Removed Lock Teams option
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Fixed cursor while dragging selection box
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Fixed accidental order issuing while dragging selection box
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Fixed lobby "kick" buttons
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Balance changes:
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Medic cost reduced to $500
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Mines are visible to friendlies and spectators
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Friendly units don't trigger mines
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Increased reload rate for aircraft
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Missile sub submerge delay doubled, damage decreased by 25%
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Longbow now requires Allied Tech Center
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Reduced wall health
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Increased cruiser accuracy
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Increased Longbow missile speed by 50%
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Increased SAM Site rate of fire
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Utility:
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Fixed --png mode for converting shp -> png
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Editor:
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Fixed actor rendering on OSX / Linux
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Fixed crash relating to incorrect mix file location
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20110511:
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Engine:
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Fix hotkeys firing on both key down and key up
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Allow C4 delay to be configurable
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Text field support for home and end keys
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Fix world actor being owned by Creeps player (causing Neutral to be hostile) on new maps
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Include gpu vendor string in graphics.log for unsupported cards
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Fix crash with some aud files
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Fix a rare crash when a repairing building is killed
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Improvements to HackyAI
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Generalize capture logic to work for any actor types
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Support RA2-style missile trails
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Fix helicopters failing to attack targets in some situations
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Fix 'exploit detected' when using hotkeys on another players units
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Relinquish spawn point in the game lobby when entering a spectator slot
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Fix maps with >8 spawnpoints in the game lobby
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Yaml loader crashes correctly when trying to inherit from a nonexistant actor
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Yaml loader crashes correctly when trying to remove a nonexistant trait
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Modding support for multiple player palettes
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Fix several crashes when installing packages
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Many other general engine improvements
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C&C:
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Fix Viceroid target-scan radius
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Fix map-placed SAM-sites not being able to attack
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Commando voice clip when built
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Commando voice clip after kills
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RA:
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New unit: Supply truck for donating funds to another player
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Pilots (sometimes) parachute from shot down planes
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Bounties on killed units
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Use RA2 style missile trails
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New GPS logic
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New map: Pressure by seru
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Packaging:
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Utility writes a log to support dir when crashing
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Support for Ubuntu 11.04
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Fix osx crash when run from a path with spaces
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20110320
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Engine:
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Display range circles when placing defenses
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Support a hostile creeps player for viceroids / dinosaurs / ants / etc
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General refactoring and performance fixes
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Stop/Scatter/Deploy orders give audio feedback
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"Allow cheats" option moved into the game lobby, visible to all players
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"Build anywhere" developer mode option
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Improved pathfinding when collecting crates or crushing walls.
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Refactor idle / prone infantry animations
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Improve missile trail effects
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Actors without health are not considered as dead
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Health bars show recent damage as it is inflicted
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Production structures and special powers show selection bars showing progress
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Mouseover units to display healthbars etc
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Fix shroud glitch when units exit transports
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Fix bots jamming up their production structures
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Direct connect will assume port 1234 if none is given
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Chrome image mapping definitions changed from xml to yaml
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Water explosion animations are not used for airborne explosions over water
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Fix rendering of very large maps
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Report GPU memory usage to debug.log
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Massive improvements in repeated allocation / deallocation of memory
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Fixed a desync with repairing buildings
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Fixed a desync with aircraft (it now crashes deterministically instead)
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Fixed a desync with KOTH maps
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Fixed a bug where a slot is shown as closed when it contains a bot
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Fix crash when spawning map actors owned by a nonexisting player
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Fix crash when changing mod while playing music
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Fix crash with perf graph
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Fix crash in replay viewer if replays directory doesn't exist
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Fix crash when selling civilian buildings
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Fix crashes caused by blank game title / direct connect server textfields
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Oil derricks, harvester unloading, selling structures shows cash indicator
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Prerequisites system refactoring to allow non-building prerequisites
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Fix shift+tab not cycling the build tabs
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Fix bogus keyboard input in text fields
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Don't change mods if the same one is selected in the dropdown
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Support for remapping the control group addition modifier (ctrl) to any modifier key
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Fix helicopters flying 1 cell off the right or bottom of the map
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C&C:
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Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
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Fixed death animations
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Blue tiberium damages infantry
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Map-placed SAM sites start closed
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Engineers capturing enemy buildings gives enemy tech
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Buildings emit minigunners and engineers when sold (no more technicians / civilians)
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Civilians panic when attacked
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Fix a rare crash with harvester docking
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Fix a rare crash with stealth tank
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New Map: East vs West 3 by pchote
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Removed Maps: Wargames, Yellowstone II
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Oil Derricks have a small sight range
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Apaches have a muzzleflash
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RA:
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Service depots repair units faster
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Fix crash when telling a minelayer to create an empty minefield
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Fixed interior tileset boxes
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New Map: Styrian Mountains by ReFlex
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New Map: Convergence by Arcturus
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Updated Map: Seaside by nudalz
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Longbow ammo increased from 6 to 8, description fixed
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Hind cost decreased from 1500 to 1000, hp increased from 100 to 150, range decreased from 12 to 10
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Service depot cost increased to from 700 to 1000
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Radar dome cost increased from 1000 to 1400
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Artillery now requires war factor and radar dome, inaccuracy decreased from 80 to 40
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APC moved from Allies to Soviets, hp increased from 200 to 300, price increased from 800 to 850
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Medium / Heavy / Mammoth tanks now require service depot to build
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Heavy tank cost reduced from 1200 to 1150
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Flame turret rate of fire increased from 45 to 65, fires 2 bursts
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AA guns, flak trucks can now fire over walls
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Jeeps can carry a single passenger
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Base defenses no longer provide ground control
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Vehicle speed on clear ground increased, speed on ore reduced
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Grenadiers have a 50% chance of exploding when killed
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Spys are ignored by enemy units when disguised, tooltips show as disguised unit
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Fix crates being paradropped inside trees, buildings
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Production hotkey for flame turret changed to t, tesla coil to u
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Disguised spys now appear correctly on radar and tooltips
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Fix GPS behavior when alliances change.
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Aircraft now fly to a target location and circle instead of returning to base
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Aircraft no longer fly off the map if their Airfield is destroyed
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Editor:
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New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
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Waypoints and MP start locations are now actors
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Importing C&C/RA maps fixed
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New png loader to support future tools
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Editor uses the correct icon under mono
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Editor only saves non-default values for PlayerReferences in map files
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Default player colours has been returned to neutral grey.
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Maps can be loaded from the commandline
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Option to show actor names
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Support for veteran / elite actors to be defined in the map yaml
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Packaging:
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Rename .deb package to use debian naming conventions
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Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
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Fix package installation crash on windows xp
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Windowed mode now launches in the center of the screen under Windows
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20110207
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Engine:
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Informative drop messages - user is notified of kick vs game has started vs server unavailable
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Fixed render errors with the build palette on the first game tick
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Improved sync check performance
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Shp writing capabilities for mod tools
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Fixed desync due to floating point calculations in unit facing
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Fixed idle animations
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Removed launchers on all platforms
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Asset download/install is now performed ingame
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Mod selector is now available from the main menu
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Fixed `lock teams' checkbox
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Lots of misc. engine refactoring
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Fixed exploit allowing stance changes when teams are locked
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Fix crash when capturing last enemy silo
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Fix units continuing to attack a building after it has been captured
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Fix floating point issues with missiles (manifests as broken torpedos in ra)
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Fix location calculation for flying units (manifests as invincible helicopters in cnc)
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Infantry stack 5-to-a-cell like the original games
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Craters and scorches smoke for a limited time
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Added a scatter key (bound to `x')
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C&C:
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Fixed commando c4
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Fixed Airfield production notification ("Reinforcements have arrived")
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Fixed palette bugs with Oil Derricks and walls
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Fixed tech tree bugs after capturing enemy productions structures
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"Repairing" eva
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Proper "pop up" SAM sites. Closed SAMs receive a 50% armor bonus.
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SAM sites require power to operate
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Advanced Guard Tower requires power to operate
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Support structures no longer grant build radius
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Lower Barracks/Hand health
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Increase Weapons Factory health
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Increase rocket bike damage
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New Map: Crossing the Rubicon (Arcturus)
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RA:
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Game assets can be installed from one of the Red Alert cds
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"Repairing" eva
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GPS is now shared between allies
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Submarines are no longer visible to everyone
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Fixed paradrop flare, spyplane from capturing KOTH points
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New Map: Nuclear Winter (nudalz)
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New Map: Seaside (nudalz)
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Editor:
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Ability to switch mods after launch
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Refactor hardcoded tools into a generic interface
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20110109
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Launchers:
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New GTK based launcher for linux.
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Mod version, version check, and MOTD moved from the main menu into the launchers.
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Fixes for non-standard mono installations under OSX.
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Fixes for filepaths with spaces under OSX.
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Map Editor / Maps:
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Fixed crash when using floodfill.
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New map format (version 4). Open and resave maps with the editor to upgrade them.
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Added support for compressed (.oramap or .zip) maps.
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Removed .uid files from maps -- compute the hash on demand now.
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General:
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Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
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Added 'Stop' command on 'S'.
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Stop units from autotargeting walls.
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Added different pip colour for gems vs ore.
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Fixed several exploits in support powers.
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Continue to show selected units when firing special powers.
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Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
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Added a replay viewer.
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Fixed building previews being rendered below bridges.
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Forced the AI to leave gaps between its buildings.
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Fixed captured buildings still drawing power from the original owner.
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Fixed various crashes in the editor when trying to make a new map.
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Support multiple bot types; added another bot difficulty.
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Removed option to not save syncreports.
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Fixed desync related to aircraft.
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Fixed sync not being checked on World traits.
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Pick a random available door on production structures with more than one (barracks, subpens, etc).
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Fixed some rare Harvester-related crashes.
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Added labels to the perf graph.
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Locked teams by default.
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Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
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Added support for multiple shellmaps. Chooses randomly.
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Fixed dropdowns possibly getting stuck open when the host force-starts the game.
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Improved scrollpanels - added scrollbars and mousewheel support.
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Fixed potential desyncs in building refund calculation and unit repair.
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Added black outline to text drawn over the world, so it can be seen in all cases.
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Many performance improvements.
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C&C:
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Fixed footprint of ATWR.
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Improved harvester docking.
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Made Oil Derricks capturable.
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Fixed nuke detonation sound.
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RA:
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Fixed Tanya not having the correct pip color.
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Fixed helicopters spawning in the wrong place.
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Fixed Spy-related crashes when disguising as civilians.
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Allow using C4 on friendly buildings.
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Improved harvester docking.
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Added proper shareable/revokable GPS.
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Nerf 1tnk hard.
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Increase cost of 2tnk slightly, but increase its HP too.
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Require power to operate SAM sites.
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Fixed missing tooltips for SHOK and TTNK.
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Fixed chronoshift power requiring two clicks to cancel.
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Fixed desync related to chronoshift.
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Fixed bogus bottom-left spawnpoint on Central Conflict.
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Production tabs with an item ready now light up yellow.
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Fixed crash when a WEAP is half-destroyed before it finishes deploying.
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20101202
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General:
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New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
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Disable Surrender button when you win or lose.
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Fix Minimap orders outside viewport.
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Render building previews when placing a structure.
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Buttons offset their contents when pressed.
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Dropdown listboxes in the game lobby and diplomacy panel.
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Allow moving the cursor and editing anywhere in textfields.
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Don't render things outside the map.
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Render selection boxes / health bars, target lines above everything else
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Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
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Remove move flashes (they are obsoleted by target lines).
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Buildings are always visible under fog.
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Captured refineries no longer give cash to the original owner.
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New rally point artwork.
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Fix broken airstrike / parabomb special powers.
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Fix diplomacy cycling shroud exploit.
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Change the .rpm package to target Fedora.
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Fixed idle animations
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RA:
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Added "A Path Beyond" map
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Fix crash when selling iron curtained buildings.
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Don't stack multiple Invuln render effect on an actor.
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Fix exploit in Iron Curtain, Chronosphere, Nuke.
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Fix paradrop flare remaining forever if drop plane is killed.
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Area of effect Iron Curtain.
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Area of effect Chronoshift.
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Remove sandbag in water of "Equal Opportunity" map.
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Allow chronoshifted and paradropped units to collect crates.
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Fixed medic crash.
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Removed end of game crash.
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Fix dog attack.
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Missile silo requires power but can be powered down.
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Fix shellmap low power and invalid gap generator position.
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Removed Naval Transport until it's cargo capabilities are fixed
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CNC:
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Fix exploit in Ion Cannon, Nuke.
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Add some basic scripting to the shellmap.
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Fix invulnerable stealth tanks.
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Oil derricks spurt fire when killed.
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New load screen (unfinished).
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Fix observers.
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Helicopters automatically target enemy units
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Engine:
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Refactored Orders to use less network bandwidth and remove duplication.
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Dump available extensions to graphics.log when GL Renderer fails to init.
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Fix Makefile constantly rebuilding, and refactor for readability.
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Display soft shroud around edge of map instead of hard border.
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Standardise engine naming of Theatre -> Tileset.
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Refactor map size queries to all use Map.Bounds.
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Move all widget delegate into the RA mod dll.
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Renamed ListBoxWidget -> ScrollPanelWidget.
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Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
|
|
Removed duplication from target lines.
|
|
Extensive refactoring of shroud.
|
|
Refactor Scale trait to a property on Render*.
|
|
Refactor idle behavior
|
|
|
|
|
|
20101121-2
|
|
Bug fixes:
|
|
Fixed Tesla causing an out of memory exception
|
|
Fixed Tesla animations.
|
|
All players can now see AI players in lobby.
|
|
Weapon factory sell animation now plays correctly.
|
|
Utility app now extracts downloaded content packages properly.
|
|
Fixed helicopters landing in silly places.
|
|
|
|
New Features:
|
|
New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
|
|
Order queuing with <shift>
|
|
Unlimited power option in dev mode.
|
|
New King of the Hill game mode with two maps: Crossroads and Island Hoppers
|
|
Smoke trails for damaged aircraft.
|
|
|
|
|
|
20101107
|
|
Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
|
|
|
|
|
|
20101106
|
|
Bug Fixes:
|
|
Fix crash when hosting a second game.
|
|
Fixed exploit where you could place a building anywhere.
|
|
Fix aircraft, infantry becoming invincible in some circumstances.
|
|
Fix a common aircraft desync.
|
|
Unmuted the shellmap; it's now at 25% volume.
|
|
|
|
Balance Changes:
|
|
reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
|
|
reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
|
|
reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
|
|
reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
|
|
|
|
|
|
|
|
20101025
|
|
Fix crash in C&C when harvesters return to the refinery (sorry guys)
|
|
Fix crash in both mods when transports unload
|
|
Fix ore/tiberium growth not working correctly
|
|
Fix graphical glitches on screenshake, etc
|
|
Add contrails to RA planes
|
|
Added plane crashes in RA
|
|
Added explosions on impact for all RA aircraft
|
|
Added more scripting to the RA shellmap
|
|
Fix Tesla not doing the correct amount of damage
|
|
Lots of internal cleanup
|
|
|
|
|
|
|
|
20101023
|
|
New C&C Maps:
|
|
Into the River Below (6p)
|
|
Algernon (4p)
|
|
Wargames (4p)
|
|
Yellowstone II (4p)
|
|
|
|
Bug Fixes:
|
|
Client disconnects no longer "double-quit".
|
|
Units can no longer move over certain water tiles.
|
|
Checks for destroyed actors to ensure they don't try to perform actions after death.
|
|
Loose files in mod folders take priority over ones in .mix packages.
|
|
Fixes for syncing in replays.
|
|
Fix Iron Curtain.
|
|
Fixes for units entering a building from the east or south
|
|
MOTD no longer spits out garbage when behind a proxy needing web authentication.
|
|
|
|
RA Balance Tweaks:
|
|
Airfield cost reduced from 1100 to 300
|
|
Yak cost increased from 800 to 1000
|
|
Mig cost increased from 1200 to 2000
|
|
Helipad cost reduced from 1500 to 300
|
|
Longbow cost increased from 1200 to 2000
|
|
Hind cost increased from 1200 to 1500
|
|
Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
|
|
Flack truck range increased from 6 to 8, spread increased from 3 to 5
|
|
|
|
|
|
20101017
|
|
Fix crash when repair indicator was visible, but the building got destroyed or sold
|
|
Fix crash if an actor got destroyed twice (blown up & sold, etc)
|
|
Fix putting units back in BADR and C17.
|
|
Fix C&C crates being invisible
|
|
Fix bogus overlapping of MINE with ore trucks
|
|
Add MCV, napalm, nuke crates to C&C.
|
|
Fix "(dead)" tags in chat
|
|
Mute shellmap combat
|
|
Fix FMV player
|
|
Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
|
|
Fixed bogus Missile Silo cameo from RA
|
|
Fixed engineer goldwrench cursors being reversed
|
|
Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
|
|
Make teamchat toggle more flexible
|
|
Fix cloakable units being untargetable while uncloaked (thanks pdovy)
|
|
Fix crash when clicking `repair` with no MCV
|
|
Fix unit crates spawning in inappropriate places
|
|
Updated 'The Sentinel' map
|
|
Add base cycling (backspace) in C&C (it previously worked only in RA)
|
|
Fix planes getting stuck on the edge of the map
|
|
Fix explosions in air being drawn at ground level
|
|
Allow map slots to disallow bots
|
|
Allow map slots to enforce race/color selection
|
|
Replace C&C LST art (thanks, KatzSmile)
|
|
Push HackyAI setup into system.yaml, fix HackyAI for C&C
|
|
Reduce effectiveness of RA GUN vs unarmored
|
|
Improved mod content download infrastructure for Linux
|
|
Nerf C&C Orca slightly
|
|
Nerf speed of C&C bggy/jeep/bike/apc
|
|
Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
|
|
Reduce bandwidth usage in multiplayer (1/2)
|
|
Fix version string showing up twice in bottom-right corner after a game
|
|
Buff arty damage slightly
|
|
Nerf V2 reload slightly
|
|
Add trails to C&C SAM missiles
|
|
Increase speed of most C&C AA missiles
|
|
Reduce power requirement for RA AFLD from 50 to 20
|
|
|
|
|
|
20101013
|
|
Fix crash when ordering a helicopter to move while it was falling out of the sky
|
|
Add blue tiberium
|
|
Fix aircraft not showing up on radar
|
|
Fix canceling of production not quite working (would cancel 2 if one was half-built)
|
|
Fix base-cycling for mac
|
|
Fix leaks between shellmap world and ingame world
|
|
Fix crash when the network connection is lost
|
|
Run the shellmap behind the lobby
|
|
Fix host not being able to teamchat
|
|
Declaring war automatically breaks the alliance in both directions
|
|
Aircraft can attack from their airfields correctly now
|
|
Attack move added ('A' and then left-click)
|
|
Add Tiberian's 'The Sentinel' 1v1 C&C map
|
|
Show the server name in the lobby dialog title
|
|
Random actually means random
|
|
Fix crash when destroying a Refinery with docked harvester
|
|
Add pchote's 'Tundra' 1v1 C&C SNOW! map
|
|
Lots of internal engine improvements
|
|
|
|
|
|
20101009
|
|
Fix 64bit Linux compatibility
|
|
Nerf C&C Attack Bike
|
|
Show mod info in server browser
|
|
Show MOTD in the main menu
|
|
Fixed exploit with selling walls
|
|
Fixed auto-attack not working properly
|
|
Add an example mod, which adds a single unit to RA.
|
|
Fix dogs eating walls
|
|
Fix crash on destroying ore storage buildings
|
|
Fix Obelisk missing moving target
|
|
Ban cloak crates for infantry
|
|
Add nuke "bad" crate
|
|
Prevent aircraft from firing while landed
|
|
Reduce nuke charge time from 13min to 9min
|
|
Reduce parabombs charge time to 1min
|
|
Add support for minimum ranges on weapons
|
|
Add support for excluding specific actor types from picking up certain crates
|
|
FIx silent nukes in RA if they didn't hit a building
|
|
Fix all AI players getting the same color
|
|
Fix AI players getting the same team setting as the host
|
|
Fix AI attacking each other
|
|
Prevent most awful-looking colors
|
|
Remove most of the debug spam for aircraft
|
|
Increase construction yard health (50% in RA, 25% in CNC)
|
|
AI players now build defenses
|
|
AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
|
|
Much improved order targeting system
|
|
Add crash animations for helicopters
|
|
Nerf Hind chainguns
|
|
Reduce cost of Cruisers from 3.2k to 2.4k
|
|
Fix CNC airdrop planes getting stuck if the Airfield goes away
|
|
Fix phantom voices for dead units in control groups
|
|
Fix dogs sometimes not killing infantry
|
|
Fix scroll jumping if opposite scroll inputs were applied
|
|
Fix bogus targeting lines being drawn to 0,0 sometimes
|
|
Fix VS2010 compatibility
|
|
Fix the game getting screwed up when people leave
|
|
|
|
|
|
20101002
|
|
Fix various crashes
|
|
Fix CNC AI never building anything (it's still crap, but at least it does *something*)
|
|
Added shader fallbacks for Cg-2.1
|
|
Fix editor crashing on File->Open on Windows
|
|
Added scroll speed control (thanks, Gecko)
|
|
|
|
|
|
20100922 through 20100922-4
|
|
Allow queueing of buildings when a building is ready to place
|
|
Change the pathfinder to use integers instead of floating point (fixes desync)
|
|
Create ui widgets on demand instead of at gamestart
|
|
Begin refactoring activity queuing for cleaner code
|
|
Reenable crates
|
|
Remove desync debug logging
|
|
Fix editor crash
|
|
Fix crash when a building being repaired is killed
|
|
|
|
|
|
|
|
20100921 through 20100921-6
|
|
Add yet more logging to search for the packaged build desync
|
|
|
|
|
|
20100920 through 20100920-7
|
|
Fix crash when building cnc weapons factory
|
|
Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
|
|
Move several traits from engine into ra mod
|
|
Fix several editor bugs
|
|
Add a lot more logging to search for the packaged build desync
|
|
|
|
|
|
20100919-2
|
|
Fix crash when un/deploying a damaged mcv
|
|
|
|
|
|
20100919
|
|
Cache the power state of buildings for large performance gains
|
|
Changes to sync logging for large performance gains
|
|
Changes to shroud and ore rendering for large performace gains
|
|
Changes to renderer to fix several z-order bugs
|
|
Fix osx version string
|
|
Rename Repeat -> Loop in the music player
|
|
Fix team selection in the game lobby
|
|
Don't change production tab when selecting enemy structures
|
|
|
|
|
|
20100918-2 through 20100918-4
|
|
Fix crashes in the map editor
|
|
Include menu and desktop shortcuts to the RPM package
|
|
Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
|
|
|
|
|
|
20100918
|
|
Fixed lots of crashes
|
|
AI only tries to attack players that exist (and not itself)
|
|
Fixed speed of idle animations
|
|
Fixed exploit with A10 (infinite napalm)
|
|
Fixed exploits with remote building capturing/destroying
|
|
Added ability to change tilesize per-mod
|
|
Fixed delivering ore to an ally's proc
|
|
Fixed dog attacking ground forever (banned)
|
|
Fixed most z-order bugs
|
|
Fixed lots of editor usability problems
|
|
Fixed bogus XML generated by TSB
|
|
Added notification when cheats are used
|
|
Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
|
|
Fixed a bunch of techtree bugs
|
|
Fixed walkability of north rivermouth template in RA.
|
|
Added ability to export minimap as PNG from the editor
|
|
|
|
|
|
20100914
|
|
Infantry idle sequences for ra mod
|
|
Enable music player by default (requires scores.mix to be installed manually)
|
|
Flak truck for soviets in ra mod
|
|
Give dog a selection voice
|
|
Only scroll when the game window is focused
|
|
Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
|
|
Fixed a collection of crashes related to dead actors
|
|
Fixed broken rpm package
|
|
Create Debian packages
|
|
|
|
|
|
20100910-2
|
|
Fixed attacking helipads
|
|
Deployed more mirrors
|
|
Added idle animations in C&C
|
|
Fixed an issue with the sidebar palette in C&C Desert
|
|
Integrated Jk's C&C Snow theater
|
|
Go back to classic C&C refinery model
|
|
Improve building explosions
|
|
Add nuke flash to C&C
|
|
Fix crash when losing FACT with a building ready to place
|
|
Remove unused MIX files
|
|
Add support for custom armor types
|
|
Adjust bounding boxes on vehicles
|
|
Windows installer prompts to install .NET if you don't have it
|
|
Windows installer remembers previous location for upgrades
|
|
Fix various crashes when refineries going away
|
|
Fix serious performace issue -- Actor leak when failing to spawn units
|
|
Add support for mobile production units
|
|
Remove splash damage from Tiberium
|
|
Fix a crash with actors dying with a projectile in-flight
|
|
Correctly clean up cargo when a transport dies
|
|
Fix client crash when the server disconnects
|
|
Right-clicking on a valid passenger with a transport loads cargo
|
|
Added zoom to editor
|
|
Convert sequences to yaml
|
|
Clean up the mod folders
|
|
Add a shellmap for C&C
|
|
Make pathfinder work with a MobileInfo rather than a live actor
|
|
Add a loadscreen for C&C
|
|
Correctly back up MIX files when upgrading windows installs
|
|
|
|
|
|
20100907
|
|
Changed MiG prerequisites to AFLD+STEK
|
|
Removed KENN, build DOG directly from BARR now
|
|
Chronotank can only teleport when fully charged
|
|
Improved OpenGL error logging
|
|
Fixed targeting of FIX
|
|
Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
|
|
Added muzzle flashes to Yak and Hind chainguns
|
|
Fixed bounding boxes on some units
|
|
Fixed accuracy of Tesla weapons
|
|
Changed ownership of GUN and GTWR in CNC to both
|
|
Fixed crash on destroying things that have a building reserved
|
|
If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
|
|
Fixed RPM linux package
|
|
|
|
|
|
20100906-2
|
|
Shows game version in main menu screen for windows and linux
|
|
|
|
|
|
20100906
|
|
Improvements to Render performance
|
|
Improved debugging for performance issues
|
|
"Give Exploration" developer-mode option
|
|
Check for .net framework on windows install
|
|
Allow the viewport to scroll past the map edge to prevent ui from blocking buildings
|