Files
OpenRA/OpenRA.Game/ActorInitializer.cs
2011-09-26 08:40:39 +13:00

102 lines
2.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA
{
public class ActorInitializer
{
public readonly Actor self;
public World world { get { return self.World; } }
internal TypeDictionary dict;
public ActorInitializer( Actor actor, TypeDictionary dict )
{
this.self = actor;
this.dict = dict;
}
public T Get<T>() where T : IActorInit { return dict.Get<T>(); }
public U Get<T,U>() where T : IActorInit<U> { return dict.Get<T>().Value( world ); }
public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
}
public interface IActorInit {}
public interface IActorInit<T> : IActorInit
{
T Value( World world );
}
public class FacingInit : IActorInit<int>
{
[FieldFromYamlKey] public readonly int value = 128;
public FacingInit() { }
public FacingInit( int init ) { value = init; }
public int Value( World world ) { return value; }
}
public class TurretFacingInit : IActorInit<int>
{
[FieldFromYamlKey] public readonly int value = 128;
public TurretFacingInit() { }
public TurretFacingInit( int init ) { value = init; }
public int Value( World world ) { return value; }
}
public class AltitudeInit : IActorInit<int>
{
[FieldFromYamlKey] public readonly int value = 0;
public AltitudeInit() { }
public AltitudeInit( int init ) { value = init; }
public int Value( World world ) { return value; }
}
public class LocationInit : IActorInit<int2>
{
[FieldFromYamlKey] public readonly int2 value = int2.Zero;
public LocationInit() { }
public LocationInit( int2 init ) { value = init; }
public int2 Value( World world ) { return value; }
}
public class CenterLocationInit : IActorInit<int2>
{
[FieldFromYamlKey] public readonly int2 value = int2.Zero;
public CenterLocationInit() { }
public CenterLocationInit( int2 init ) { value = init; }
public int2 Value( World world ) { return value; }
}
public class OwnerInit : IActorInit<Player>
{
[FieldFromYamlKey] public readonly string PlayerName = "Neutral";
Player player;
public OwnerInit() { }
public OwnerInit( string playerName ) { this.PlayerName = playerName; }
public OwnerInit( Player player ) {
this.player = player;
this.PlayerName = player.InternalName;
}
public Player Value( World world )
{
if( player != null )
return player;
return world.Players.First( x => x.InternalName == PlayerName );
}
}
}