97 lines
2.4 KiB
C#
Executable File
97 lines
2.4 KiB
C#
Executable File
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using OpenRA.Effects;
|
|
using OpenRA.GameRules;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA.Effects
|
|
{
|
|
class LaserZapInfo : IProjectileInfo
|
|
{
|
|
public readonly int BeamRadius = 1;
|
|
public readonly int BeamDuration = 10;
|
|
public readonly bool UsePlayerColor = false;
|
|
public readonly Color Color = Color.Red;
|
|
public readonly string Explosion = "laserfire";
|
|
|
|
public IEffect Create(ProjectileArgs args)
|
|
{
|
|
var c = UsePlayerColor ? args.firedBy.Owner.ColorRamp.GetColor(0) : Color;
|
|
return new LaserZap(args, this, c);
|
|
}
|
|
}
|
|
|
|
class LaserZap : IEffect
|
|
{
|
|
ProjectileArgs args;
|
|
LaserZapInfo info;
|
|
int ticks = 0;
|
|
Color color;
|
|
bool doneDamage;
|
|
Animation explosion;
|
|
|
|
public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color)
|
|
{
|
|
this.args = args;
|
|
this.info = info;
|
|
this.color = color;
|
|
|
|
if (info.Explosion != null)
|
|
this.explosion = new Animation(info.Explosion);
|
|
}
|
|
|
|
public void Tick(World world)
|
|
{
|
|
// Beam tracks target
|
|
if (args.target.IsValid)
|
|
args.dest = args.target.CenterLocation;
|
|
|
|
if (!doneDamage)
|
|
{
|
|
if (explosion != null)
|
|
explosion.PlayThen("idle",
|
|
() => world.AddFrameEndTask(w => w.Remove(this)));
|
|
Combat.DoImpacts(args);
|
|
doneDamage = true;
|
|
}
|
|
++ticks;
|
|
|
|
if (explosion != null)
|
|
explosion.Tick();
|
|
else
|
|
if (ticks >= info.BeamDuration)
|
|
world.AddFrameEndTask(w => w.Remove(this));
|
|
}
|
|
|
|
public IEnumerable<Renderable> Render()
|
|
{
|
|
if (explosion != null)
|
|
yield return new Renderable(explosion.Image,
|
|
args.dest - .5f * explosion.Image.size, "effect", (int)args.dest.Y);
|
|
|
|
if (ticks >= info.BeamDuration)
|
|
yield break;
|
|
|
|
var rc = Color.FromArgb((info.BeamDuration - ticks)*255/info.BeamDuration, color);
|
|
|
|
var dir = 1.0f/(args.src - args.dest).Length*(args.src - args.dest).ToFloat2();
|
|
var norm = new float2(-dir.Y, dir.X);
|
|
|
|
var wlr = Game.Renderer.WorldLineRenderer;
|
|
for (int i = -info.BeamRadius; i < info.BeamRadius; i++)
|
|
wlr.DrawLine(args.src + i * norm, args.dest + i * norm, rc, rc);
|
|
}
|
|
}
|
|
}
|