Files
OpenRA/OpenRA.Mods.RA/Effects/RallyPoint.cs
2011-09-26 08:40:39 +13:00

68 lines
1.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
class RallyPoint : IEffect
{
Actor building;
RA.RallyPoint rp;
public Animation flag = new Animation("rallypoint");
public Animation circles = new Animation("rallypoint");
public RallyPoint(Actor building)
{
this.building = building;
rp = building.Trait<RA.RallyPoint>();
flag.PlayRepeating("flag");
circles.Play("circles");
}
int2 cachedLocation;
public void Tick( World world )
{
flag.Tick();
circles.Tick();
if (cachedLocation != rp.rallyPoint)
{
cachedLocation = rp.rallyPoint;
circles.Play("circles");
}
if (!building.IsInWorld || building.IsDead())
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<Renderable> Render()
{
if (building.IsInWorld && building.Owner == building.World.LocalPlayer
&& building.World.Selection.Actors.Contains(building))
{
var pos = Traits.Util.CenterOfCell(rp.rallyPoint);
var palette = building.Trait<RenderSimple>().Palette(building.Owner);
yield return new Renderable(circles.Image,
pos - .5f * circles.Image.size,
palette, (int)pos.Y);
yield return new Renderable(flag.Image,
pos + new float2(-1,-17),
palette, (int)pos.Y);
}
}
}
}