Files
OpenRA/OpenRA.Mods.RA/Husk.cs
2011-09-26 08:40:39 +13:00

98 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
class HuskInfo : ITraitInfo, IFacingInfo
{
public object Create( ActorInitializer init ) { return new Husk( init ); }
}
class Husk : IOccupySpace, IFacing, ISync
{
[Sync]
int2 location;
[Sync]
public int2 PxPosition { get; set; }
[Sync]
public int Facing { get; set; }
public int ROT { get { return 0; } }
public int InitialFacing { get { return 128; } }
public Husk(ActorInitializer init)
{
var self = init.self;
location = init.Get<LocationInit,int2>();
PxPosition = init.Get<CenterLocationInit, int2>();
Facing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : 128;
var speed = init.Contains<HuskSpeedInit>() ? init.Get<HuskSpeedInit,int>() : 0;
if (speed > 0)
{
var to = Util.CenterOfCell(location);
var length = (int)((to - PxPosition).Length * 3 / speed);
self.QueueActivity(new DragHusk(PxPosition, to, length, this));
}
}
public int2 TopLeft { get { return location; } }
public IEnumerable<Pair<int2, SubCell>> OccupiedCells() { yield return Pair.New(TopLeft, SubCell.FullCell); }
class DragHusk : Activity
{
Husk husk;
int2 endLocation;
int2 startLocation;
int length;
public DragHusk(int2 start, int2 end, int length, Husk husk)
{
startLocation = start;
endLocation = end;
this.length = length;
this.husk = husk;
}
int ticks = 0;
public override Activity Tick( Actor self )
{
if (ticks >= length || length <= 1)
{
husk.PxPosition = endLocation;
return NextActivity;
}
husk.PxPosition = int2.Lerp(startLocation, endLocation, ticks++, length - 1);
return this;
}
public override IEnumerable<Target> GetTargets( Actor self ) { yield break; }
public override void Cancel( Actor self ) { }
}
}
public class HuskSpeedInit : IActorInit<int>
{
[FieldFromYamlKey] public readonly int value = 0;
public HuskSpeedInit() { }
public HuskSpeedInit( int init ) { value = init; }
public int Value( World world ) { return value; }
}
}