8 lines
160 B
GLSL
8 lines
160 B
GLSL
uniform vec2 r1, r2; // matrix elements
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void main()
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{
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vec2 p = gl_Vertex.xy*r1 + r2;
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gl_Position = vec4(p.x,p.y,0,1);
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gl_FrontColor = gl_MultiTexCoord0;
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}
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