Files
OpenRA/glsl/chrome-line.vert

8 lines
160 B
GLSL

uniform vec2 r1, r2; // matrix elements
void main()
{
vec2 p = gl_Vertex.xy*r1 + r2;
gl_Position = vec4(p.x,p.y,0,1);
gl_FrontColor = gl_MultiTexCoord0;
}